svn merge ^/trunk/blender -r40997:41005 (to integrate the MSVC build fixes over to bmesh)

This commit is contained in:
Andrew Wiggin 2011-10-14 16:23:41 +00:00
commit 0c151167e5
6 changed files with 47 additions and 39 deletions

@ -63,6 +63,10 @@
#include "BKE_sequencer.h"
#include "BKE_scene.h"
// evil quiet NaN definition
static const int NAN_INT = 0x7FC00000;
#define NAN_FLT *((float*)(&NAN_INT))
#ifdef WITH_AUDASPACE
// evil global ;-)
static int sound_cfra;
@ -630,7 +634,7 @@ float sound_sync_scene(struct Scene *scene)
else
return AUD_getPosition(scene->sound_scene_handle);
}
return .0f/.0f;
return NAN_FLT;
}
int sound_scene_playing(struct Scene *scene)
@ -787,7 +791,7 @@ static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}
void sound_stop_scene(struct Scene *UNUSED(scene)) {}
void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
float sound_sync_scene(struct Scene *UNUSED(scene)) { return .0f/.0f; }
float sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
void sound_read_waveform(struct bSound* sound) { (void)sound; }

@ -962,30 +962,32 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node ,
for (unsigned int j = 0; j < matBinds.getCount(); j++) {
const COLLADAFW::UniqueId & matuid = matBinds[j].getReferencedMaterial();
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]);
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
if((animType->material & MATERIAL_SHININESS) != 0){
const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations( listid, AnimCurves , "specular_hardness" );
}
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
if((animType->material & MATERIAL_SHININESS) != 0){
const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations( listid, AnimCurves , "specular_hardness" );
}
if((animType->material & MATERIAL_IOR) != 0){
const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations( listid, AnimCurves , "raytrace_transparency.ior" );
}
if((animType->material & MATERIAL_IOR) != 0){
const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations( listid, AnimCurves , "raytrace_transparency.ior" );
}
if((animType->material & MATERIAL_SPEC_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "specular_color" );
}
if((animType->material & MATERIAL_SPEC_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "specular_color" );
}
if((animType->material & MATERIAL_DIFF_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "diffuse_color" );
if((animType->material & MATERIAL_DIFF_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "diffuse_color" );
}
}
}
}
@ -1051,14 +1053,16 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
for (unsigned int j = 0; j < matBinds.getCount(); j++) {
const COLLADAFW::UniqueId & matuid = matBinds[j].getReferencedMaterial();
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]);
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
if(!commonEffects.empty()) {
COLLADAFW::EffectCommon *efc = commonEffects[0];
types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS);
types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR);
types->material = setAnimType(&(efc->getDiffuse().getColor()),(types->material), MATERIAL_DIFF_COLOR);
// types->material = setAnimType(&(efc->get()),(types->material), MATERIAL_TRANSPARENCY);
types->material = setAnimType(&(efc->getIndexOfRefraction()),(types->material), MATERIAL_IOR);
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
if(!commonEffects.empty()) {
COLLADAFW::EffectCommon *efc = commonEffects[0];
types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS);
types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR);
types->material = setAnimType(&(efc->getDiffuse().getColor()),(types->material), MATERIAL_DIFF_COLOR);
// types->material = setAnimType(&(efc->get()),(types->material), MATERIAL_TRANSPARENCY);
types->material = setAnimType(&(efc->getIndexOfRefraction()),(types->material), MATERIAL_IOR);
}
}
}
}
@ -1067,10 +1071,10 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
int AnimationImporter::setAnimType ( const COLLADAFW::Animatable * prop , int types, int addition)
{
const COLLADAFW::UniqueId& listid = prop->getAnimationList();
if (animlist_map.find(listid) != animlist_map.end())
return types|addition;
else return types;
const COLLADAFW::UniqueId& listid = prop->getAnimationList();
if (animlist_map.find(listid) != animlist_map.end())
return types|addition;
else return types;
}
// Is not used anymore.

@ -1,4 +1,4 @@
#! /usr/bin/env python3.1
#! /usr/bin/env python3
"""
This script is used to help cleaning RNA api.

@ -1,4 +1,4 @@
#! /usr/bin/env python3.1
#! /usr/bin/env python3
import sys

@ -33,7 +33,6 @@
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
@ -47,6 +46,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_blender.h"
#include "BKE_context.h"

@ -1596,7 +1596,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
objprop.m_boundclass = KX_BOUNDPOLYTOPE;
break;
}
// Object is not a mesh... fall through OB_BOUND_POLYH to
// Object is not a mesh... fall through OB_BOUND_TRIANGLE_MESH to
// OB_BOUND_SPHERE
case OB_BOUND_TRIANGLE_MESH:
if (blenderobject->type == OB_MESH)