forked from bartvdbraak/blender
Code cleanup: Avoid duplicate functions for vector combination/separation in SVM.
Differential Revision: https://developer.blender.org/D597
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@ -95,9 +95,8 @@ set(SRC_SVM_HEADERS
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svm/svm_noisetex.h
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svm/svm_normal.h
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svm/svm_ramp.h
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svm/svm_sepcomb_rgb.h
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svm/svm_sepcomb_hsv.h
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svm/svm_sepcomb_xyz.h
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svm/svm_sepcomb_vector.h
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svm/svm_sky.h
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svm/svm_tex_coord.h
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svm/svm_texture.h
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@ -167,9 +167,8 @@ CCL_NAMESPACE_END
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#include "svm_math.h"
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#include "svm_mix.h"
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#include "svm_ramp.h"
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#include "svm_sepcomb_rgb.h"
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#include "svm_sepcomb_hsv.h"
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#include "svm_sepcomb_xyz.h"
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#include "svm_sepcomb_vector.h"
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#include "svm_musgrave.h"
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#include "svm_sky.h"
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#include "svm_tex_coord.h"
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@ -328,17 +327,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
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case NODE_MIX:
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svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
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break;
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case NODE_SEPARATE_RGB:
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svm_node_separate_rgb(sd, stack, node.y, node.z, node.w);
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case NODE_SEPARATE_VECTOR:
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svm_node_separate_vector(sd, stack, node.y, node.z, node.w);
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break;
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case NODE_COMBINE_RGB:
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svm_node_combine_rgb(sd, stack, node.y, node.z, node.w);
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break;
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case NODE_SEPARATE_XYZ:
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svm_node_separate_xyz(sd, stack, node.y, node.z, node.w);
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break;
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case NODE_COMBINE_XYZ:
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svm_node_combine_xyz(sd, stack, node.y, node.z, node.w);
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case NODE_COMBINE_VECTOR:
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svm_node_combine_vector(sd, stack, node.y, node.z, node.w);
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break;
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case NODE_SEPARATE_HSV:
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svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
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@ -1,42 +0,0 @@
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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CCL_NAMESPACE_BEGIN
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ccl_device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset, uint color_index, uint out_offset)
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{
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float color = stack_load_float(stack, in_offset);
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if (stack_valid(out_offset))
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stack_store_float(stack, out_offset+color_index, color);
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}
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ccl_device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_offset, uint color_index, uint out_offset)
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{
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float3 color = stack_load_float3(stack, icolor_offset);
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if (stack_valid(out_offset)) {
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if (color_index == 0)
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stack_store_float(stack, out_offset, color.x);
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else if (color_index == 1)
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stack_store_float(stack, out_offset, color.y);
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else
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stack_store_float(stack, out_offset, color.z);
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}
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}
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CCL_NAMESPACE_END
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@ -16,7 +16,9 @@
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CCL_NAMESPACE_BEGIN
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ccl_device void svm_node_combine_xyz(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
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/* Vector combine / separate, used for the RGB and XYZ nodes */
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ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
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{
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float vector = stack_load_float(stack, in_offset);
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@ -24,7 +26,7 @@ ccl_device void svm_node_combine_xyz(ShaderData *sd, float *stack, uint in_offse
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stack_store_float(stack, out_offset+vector_index, vector);
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}
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ccl_device void svm_node_separate_xyz(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
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ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
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{
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float3 vector = stack_load_float3(stack, ivector_offset);
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@ -78,10 +78,8 @@ typedef enum NodeType {
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NODE_CLOSURE_HOLDOUT,
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NODE_LAYER_WEIGHT,
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NODE_CLOSURE_VOLUME,
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NODE_SEPARATE_RGB,
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NODE_COMBINE_RGB,
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NODE_SEPARATE_XYZ,
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NODE_COMBINE_XYZ,
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NODE_SEPARATE_VECTOR,
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NODE_COMBINE_VECTOR,
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NODE_SEPARATE_HSV,
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NODE_COMBINE_HSV,
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NODE_HSV,
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@ -3042,13 +3042,13 @@ void CombineRGBNode::compile(SVMCompiler& compiler)
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compiler.stack_assign(color_out);
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compiler.stack_assign(red_in);
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compiler.add_node(NODE_COMBINE_RGB, red_in->stack_offset, 0, color_out->stack_offset);
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compiler.add_node(NODE_COMBINE_VECTOR, red_in->stack_offset, 0, color_out->stack_offset);
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compiler.stack_assign(green_in);
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compiler.add_node(NODE_COMBINE_RGB, green_in->stack_offset, 1, color_out->stack_offset);
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compiler.add_node(NODE_COMBINE_VECTOR, green_in->stack_offset, 1, color_out->stack_offset);
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compiler.stack_assign(blue_in);
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compiler.add_node(NODE_COMBINE_RGB, blue_in->stack_offset, 2, color_out->stack_offset);
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compiler.add_node(NODE_COMBINE_VECTOR, blue_in->stack_offset, 2, color_out->stack_offset);
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}
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void CombineRGBNode::compile(OSLCompiler& compiler)
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@ -3076,13 +3076,13 @@ void CombineXYZNode::compile(SVMCompiler& compiler)
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compiler.stack_assign(vector_out);
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compiler.stack_assign(x_in);
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compiler.add_node(NODE_COMBINE_XYZ, x_in->stack_offset, 0, vector_out->stack_offset);
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compiler.add_node(NODE_COMBINE_VECTOR, x_in->stack_offset, 0, vector_out->stack_offset);
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compiler.stack_assign(y_in);
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compiler.add_node(NODE_COMBINE_XYZ, y_in->stack_offset, 1, vector_out->stack_offset);
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compiler.add_node(NODE_COMBINE_VECTOR, y_in->stack_offset, 1, vector_out->stack_offset);
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compiler.stack_assign(z_in);
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compiler.add_node(NODE_COMBINE_XYZ, z_in->stack_offset, 2, vector_out->stack_offset);
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compiler.add_node(NODE_COMBINE_VECTOR, z_in->stack_offset, 2, vector_out->stack_offset);
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}
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void CombineXYZNode::compile(OSLCompiler& compiler)
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@ -3200,13 +3200,13 @@ void SeparateRGBNode::compile(SVMCompiler& compiler)
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compiler.stack_assign(color_in);
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compiler.stack_assign(red_out);
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compiler.add_node(NODE_SEPARATE_RGB, color_in->stack_offset, 0, red_out->stack_offset);
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compiler.add_node(NODE_SEPARATE_VECTOR, color_in->stack_offset, 0, red_out->stack_offset);
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compiler.stack_assign(green_out);
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compiler.add_node(NODE_SEPARATE_RGB, color_in->stack_offset, 1, green_out->stack_offset);
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compiler.add_node(NODE_SEPARATE_VECTOR, color_in->stack_offset, 1, green_out->stack_offset);
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compiler.stack_assign(blue_out);
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compiler.add_node(NODE_SEPARATE_RGB, color_in->stack_offset, 2, blue_out->stack_offset);
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compiler.add_node(NODE_SEPARATE_VECTOR, color_in->stack_offset, 2, blue_out->stack_offset);
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}
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void SeparateRGBNode::compile(OSLCompiler& compiler)
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@ -3234,13 +3234,13 @@ void SeparateXYZNode::compile(SVMCompiler& compiler)
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compiler.stack_assign(vector_in);
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compiler.stack_assign(x_out);
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compiler.add_node(NODE_SEPARATE_XYZ, vector_in->stack_offset, 0, x_out->stack_offset);
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compiler.add_node(NODE_SEPARATE_VECTOR, vector_in->stack_offset, 0, x_out->stack_offset);
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compiler.stack_assign(y_out);
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compiler.add_node(NODE_SEPARATE_XYZ, vector_in->stack_offset, 1, y_out->stack_offset);
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compiler.add_node(NODE_SEPARATE_VECTOR, vector_in->stack_offset, 1, y_out->stack_offset);
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compiler.stack_assign(z_out);
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compiler.add_node(NODE_SEPARATE_XYZ, vector_in->stack_offset, 2, z_out->stack_offset);
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compiler.add_node(NODE_SEPARATE_VECTOR, vector_in->stack_offset, 2, z_out->stack_offset);
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}
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void SeparateXYZNode::compile(OSLCompiler& compiler)
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