Fix for [#28927] Z-Transp disables Material Pass Index

This commit is contained in:
Jeroen Bakker 2012-10-23 07:20:37 +00:00
parent 13940cc78e
commit 0c1b6ac3b3

@ -3517,7 +3517,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
if (rpass->passtype == SCE_PASS_INDEXOB||rpass->passtype == SCE_PASS_INDEXMA) {
if (rpass->passtype == SCE_PASS_INDEXOB) {
float *fp= rpass->rect + offset;
*fp= (float)ob->index;
break;
@ -3525,6 +3525,19 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
}
}
static void add_transp_material_index(RenderLayer *rl, int offset, Material *mat)
{
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
if (rpass->passtype == SCE_PASS_INDEXMA) {
float *fp= rpass->rect + offset;
*fp= (float)mat->index;
break;
}
}
}
/* ONLY OSA! merge all shaderesult samples to one */
/* target should have been cleared */
static void merge_transp_passes(RenderLayer *rl, ShadeResult *shr)
@ -4129,10 +4142,12 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
}
}
if (addpassflag & SCE_PASS_INDEXMA) {
ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr;
if (obr->ob) {
ObjectRen *obr = R.objectinstance[zrow[totface-1].obi].obr;
VlakRen *vr = obr->vlaknodes->vlak;
Material *mat = vr->mat;
if (mat) {
for (a= 0; a<totfullsample; a++)
add_transp_obindex(rlpp[a], od, obr->ob);
add_transp_material_index(rlpp[a], od, mat);
}
}