forked from bartvdbraak/blender
minor changes
- stub from last commit was incorrect (copied old docs) - decimator was making copy of quadric for no reason. - correct typo
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f83ae34e03
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@ -45,7 +45,7 @@ private:
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MT_Scalar c2, cd;
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MT_Scalar d2;
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void init(MT_Scalar a, MT_Scalar b, MT_Scalar c, MT_Scalar d);
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//void init(MT_Scalar a, MT_Scalar b, MT_Scalar c, MT_Scalar d);
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public:
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@ -179,7 +179,7 @@ BuildQuadrics(
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MT_Vector3 target = TargetVertex(*edge_it);
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LOD_Edge &e = *edge_it;
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LOD_Quadric q0 = quadrics[e.m_verts[0]];
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const LOD_Quadric &q0 = quadrics[e.m_verts[0]];
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const LOD_Quadric &q1 = quadrics[e.m_verts[1]];
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e.HeapKey() = -float(q0.Evaluate(target) + q1.Evaluate(target));
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@ -7,5 +7,5 @@ import os
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# Use your own script name here:
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filename = "my_script.py"
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filepath = os.path.join(os.path.basename(bpy.data.filepath), filename)
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filepath = os.path.join(os.path.dirname(bpy.data.filepath), filename)
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exec(compile(open(filepath).read(), filepath, 'exec'))
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@ -218,7 +218,7 @@ void bmo_unsubdivide_exec(BMesh *bm, BMOperator *op)
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BM_elem_index_set(v, VERT_INDEX_IGNORE); /* set_dirty! */
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}
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}
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/* dont with selecting tagged verts */
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/* done with selecting tagged verts */
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/* main loop, keep tagging until we can't tag any more islands */
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