Fixed a bug where From Window mapping in perspective view would give strange

results, caused by a little typo. The solution was proposed by bjornmose.
This commit is contained in:
Brecht Van Lommel 2004-05-03 13:23:19 +00:00
parent b2d1b7cf89
commit 0c64d26db3

@ -219,7 +219,7 @@ static void uv_calc_shift_project(float *target, float *shift, float rotmat[][4]
/* almost project_short */
Mat4MulVec4fl(G.vd->persmat,pv4);
if (fabs(pv[3]) > 0.00001) { /* avoid division by zero */
if (fabs(pv4[3]) > 0.00001) { /* avoid division by zero */
target[0] = dx/2.0 + (dx/2.0)*pv4[0]/pv4[3];
target[1] = dy/2.0 + (dy/2.0)*pv4[1]/pv4[3];
}