forked from bartvdbraak/blender
BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed.
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@ -428,7 +428,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
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// reverting to texunit 0, without this we get bug [#28462]
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glActiveTextureARB(GL_TEXTURE0);
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canvas->SetViewPort(0, 0, rect_width, rect_height);
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canvas->SetViewPort(0, 0, rect_width-1, rect_height-1);
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glDisable(GL_DEPTH_TEST);
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// in case the previous material was wire
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