forked from bartvdbraak/blender
- bug fix: clicking at button "Flip Normals" in button window didn't
display changes in 3dview and data wasn't added to undo stack too
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2d960cea74
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@ -2988,8 +2988,10 @@ void do_meshbuts(unsigned short event)
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case B_FLIPNORM:
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if(G.obedit) {
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flip_editnormals();
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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BIF_undo_push("Flip Normals");
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allqueue(REDRAWVIEW3D, 0);
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}
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allqueue(REDRAWVIEW3D, 0);
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break;
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case B_SLOWERDRAW:
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