forked from bartvdbraak/blender
Fix compilation error
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@ -481,7 +481,7 @@ static void draw_markers_background(rctf *rect)
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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const unsigned char shade[4];
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unsigned char shade[4];
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UI_GetThemeColor4ubv(TH_SCRUBBING_BACKGROUND, shade);
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immUniformColor4ubv(shade);
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