forked from bartvdbraak/blender
fix:T44856 reverted triangluation back to bmesh ( apparently broken by commit rB51f33 )
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@ -169,11 +169,9 @@ Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh
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tmpmesh->flag = mesh->flag;
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if (triangulate) {
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BKE_mesh_tessface_calc(tmpmesh);
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}
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else {
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BKE_mesh_tessface_ensure(tmpmesh);
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bc_triangulate_mesh(tmpmesh);
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}
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BKE_mesh_tessface_ensure(tmpmesh);
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return tmpmesh;
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}
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