tweaked units layout

This commit is contained in:
William Reynish 2009-08-16 15:45:27 +00:00
parent 53f451928e
commit 0e06b0bdf1

@ -439,12 +439,12 @@ class SCENE_PT_unit(RenderButtonsPanel):
unit = context.scene.unit_settings
col = layout.column()
col.itemR(unit, "system")
col.row().itemR(unit, "system", expand=True)
col = layout.column()
col.active = (unit.system != 'NONE')
col.itemR(unit, "scale_length")
col.itemR(unit, "use_separate")
row = layout.row()
row.active = (unit.system != 'NONE')
row.itemR(unit, "scale_length", text="Scale")
row.itemR(unit, "use_separate")
bpy.types.register(SCENE_PT_render)