Transform the constraint matrix and target solver vector z according to

the root frame transforms as well.

This ensures the hair constraints are actually in root space and applied
correctly by the solver.
This commit is contained in:
Lukas Tönne 2014-09-12 12:30:13 +02:00
parent bc6fa4fa11
commit 0f3cbf3f56

@ -2094,10 +2094,12 @@ bool implicit_hair_volume_get_texture_data(Object *UNUSED(ob), ClothModifierData
* This is part of the modified CG method suggested by Baraff/Witkin in
* "Large Steps in Cloth Simulation" (Siggraph 1998)
*/
static void setup_constraint_matrix(ClothModifierData *clmd, ColliderContacts *contacts, int totcolliders, lfVector *V, fmatrix3x3 *S, lfVector *z, float dt)
static void setup_constraint_matrix(ClothModifierData *clmd, ColliderContacts *contacts, int totcolliders, lfVector *X, lfVector *V, fmatrix3x3 *S, lfVector *z, float dt)
{
ClothVertex *verts = clmd->clothObject->verts;
int numverts = clmd->clothObject->numverts;
Cloth *cloth = clmd->clothObject;
ClothVertex *verts = cloth->verts;
int numverts = cloth->numverts;
RootTransform *roots = cloth->implicit->root;
int i, j, v;
for (v = 0; v < numverts; v++) {
@ -2149,6 +2151,17 @@ static void setup_constraint_matrix(ClothModifierData *clmd, ColliderContacts *c
}
}
}
/* transform to root space */
for (v = 0; v < numverts; v++) {
float t[3][3];
copy_m3_m3(t, roots[v].rot);
transpose_m3(t);
mul_m3_m3m3(S[v].m, S[v].m, t);
mul_m3_m3m3(S[v].m, roots[v].rot, S[v].m);
vel_world_to_root(z[v], X[v], z[v], &roots[v]);
}
}
static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
@ -2493,7 +2506,7 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase *
}
/* setup vertex constraints for pinned vertices and contacts */
setup_constraint_matrix(clmd, contacts, totcolliders, id->V, id->S, id->z, dt);
setup_constraint_matrix(clmd, contacts, totcolliders, id->X, id->V, id->S, id->z, dt);
// damping velocity for artistic reasons
mul_lfvectorS(id->V, id->V, clmd->sim_parms->vel_damping, numverts);