Fix #30435: 2.62 Torus Batch building "Bug" or A Experimental Feature?

Python-defined primitives used to be added to all visible layers instead of
adding to active scene layer as it happens with C-defined primitives.
This commit is contained in:
Sergey Sharybin 2012-03-08 18:50:42 +00:00
parent e4253fa2b8
commit 0f3e1821ea
2 changed files with 25 additions and 2 deletions

@ -86,7 +86,7 @@ def add_object_align_init(context, operator):
return location * rotation
def object_data_add(context, obdata, operator=None):
def object_data_add(context, obdata, operator=None, use_active_layer=True):
"""
Add an object using the view context and preference to to initialize the
location, rotation and layer.
@ -111,7 +111,17 @@ def object_data_add(context, obdata, operator=None):
base = scene.objects.link(obj_new)
base.select = True
v3d = None
if context.space_data and context.space_data.type == 'VIEW_3D':
v3d = context.space_data
if use_active_layer:
if v3d.local_view:
base.layers_from_view(context.space_data)
base.layers[scene.active_layer] = True
else:
base.layers = [True if i == scene.active_layer else False for i in range(len(scene.layers))]
if v3d:
base.layers_from_view(context.space_data)
obj_new.matrix_world = add_object_align_init(context, operator)

@ -414,6 +414,13 @@ static void rna_Scene_layer_set(PointerRNA *ptr, const int *values)
scene->lay = ED_view3d_scene_layer_set(scene->lay, values, &scene->layact);
}
static int rna_Scene_active_layer_get(PointerRNA *ptr)
{
Scene *scene = (Scene*)ptr->data;
return (int)log2f(scene->layact);
}
static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene = (Scene*)ptr->data;
@ -4097,7 +4104,13 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_layer_set");
RNA_def_property_ui_text(prop, "Layers", "Layers visible when rendering the scene");
RNA_def_property_update(prop, NC_SCENE|ND_LAYER, "rna_Scene_layer_update");
/* active layer */
prop = RNA_def_property(srna, "active_layer", PROP_INT, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE|PROP_EDITABLE);
RNA_def_property_int_funcs(prop, "rna_Scene_active_layer_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Active Layer", "Active scene layer index");
/* Frame Range Stuff */
prop = RNA_def_property(srna, "frame_current", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);