forked from bartvdbraak/blender
Fix #30435: 2.62 Torus Batch building "Bug" or A Experimental Feature?
Python-defined primitives used to be added to all visible layers instead of adding to active scene layer as it happens with C-defined primitives.
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@ -86,7 +86,7 @@ def add_object_align_init(context, operator):
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return location * rotation
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def object_data_add(context, obdata, operator=None):
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def object_data_add(context, obdata, operator=None, use_active_layer=True):
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"""
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Add an object using the view context and preference to to initialize the
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location, rotation and layer.
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@ -111,7 +111,17 @@ def object_data_add(context, obdata, operator=None):
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base = scene.objects.link(obj_new)
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base.select = True
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v3d = None
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if context.space_data and context.space_data.type == 'VIEW_3D':
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v3d = context.space_data
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if use_active_layer:
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if v3d.local_view:
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base.layers_from_view(context.space_data)
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base.layers[scene.active_layer] = True
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else:
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base.layers = [True if i == scene.active_layer else False for i in range(len(scene.layers))]
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if v3d:
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base.layers_from_view(context.space_data)
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obj_new.matrix_world = add_object_align_init(context, operator)
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@ -414,6 +414,13 @@ static void rna_Scene_layer_set(PointerRNA *ptr, const int *values)
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scene->lay = ED_view3d_scene_layer_set(scene->lay, values, &scene->layact);
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}
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static int rna_Scene_active_layer_get(PointerRNA *ptr)
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{
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Scene *scene = (Scene*)ptr->data;
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return (int)log2f(scene->layact);
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}
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static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
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{
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Scene *scene = (Scene*)ptr->data;
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@ -4097,7 +4104,13 @@ void RNA_def_scene(BlenderRNA *brna)
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RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_layer_set");
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RNA_def_property_ui_text(prop, "Layers", "Layers visible when rendering the scene");
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RNA_def_property_update(prop, NC_SCENE|ND_LAYER, "rna_Scene_layer_update");
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/* active layer */
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prop = RNA_def_property(srna, "active_layer", PROP_INT, PROP_NONE);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE|PROP_EDITABLE);
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RNA_def_property_int_funcs(prop, "rna_Scene_active_layer_get", NULL, NULL);
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RNA_def_property_ui_text(prop, "Active Layer", "Active scene layer index");
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/* Frame Range Stuff */
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prop = RNA_def_property(srna, "frame_current", PROP_INT, PROP_TIME);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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