Cycles: Temporarily revert index sort commit for spatial split

There are in fact some missing parts to it (Split BVH builder should
be creating bins from result of Object Split constructor).

Doable, but need to quickly fix issue for the studio here, easier to
revert for now.
This commit is contained in:
Sergey Sharybin 2016-04-01 17:44:08 +02:00
parent 8e6d6cc4dc
commit 0f6f921898
6 changed files with 21 additions and 89 deletions

@ -246,8 +246,6 @@ BVHNode* BVHBuild::run()
foreach(BVHSpatialStorage &storage, spatial_storage) {
storage.right_bounds.clear();
storage.right_bounds.resize(num_bins);
storage.reference_indices.clear();
storage.reference_indices.reserve(num_bins);
}
}
@ -425,7 +423,7 @@ BVHNode* BVHBuild::build_node(const BVHRange& range, int level)
}
/* splitting test */
BVHMixedSplit split(*this, &spatial_storage[0], range, level);
BVHMixedSplit split(this, &spatial_storage[0], range, level);
if(!(range.size() > 0 && params.top_level && level == 0)) {
if(split.no_split) {

@ -189,11 +189,6 @@ struct BVHSpatialStorage {
/* Bins used for histogram when selecting best split plane. */
BVHSpatialBin bins[3][BVHParams::NUM_SPATIAL_BINS];
/* Indices to a reference array used by object splitter to speed up
* sorting process.
*/
vector<int> reference_indices;
/* Temporary storage for the new references. Used by spatial split to store
* new references in before they're getting inserted into actual array,
*/

@ -65,54 +65,5 @@ void bvh_reference_sort(int start, int end, BVHReference *data, int dim)
sort(data+start, data+end, compare);
}
struct BVHReferenceCompareIndexed {
public:
BVHReferenceCompareIndexed(int dim, const BVHReference *data, int start)
: dim_(dim),
start_(start),
data_(data)
{}
bool operator()(const int a, const int b)
{
const BVHReference& ra = data_[start_ + a];
const BVHReference& rb = data_[start_ + b];
NO_EXTENDED_PRECISION float ca = ra.bounds().min[dim_] + ra.bounds().max[dim_];
NO_EXTENDED_PRECISION float cb = rb.bounds().min[dim_] + rb.bounds().max[dim_];
if(ca < cb) return true;
else if(ca > cb) return false;
else if(ra.prim_object() < rb.prim_object()) return true;
else if(ra.prim_object() > rb.prim_object()) return false;
else if(ra.prim_index() < rb.prim_index()) return true;
else if(ra.prim_index() > rb.prim_index()) return false;
else if(ra.prim_type() < rb.prim_type()) return true;
else if(ra.prim_type() > rb.prim_type()) return false;
return false;
}
private:
int dim_, start_;
const BVHReference *data_;
};
/* NOTE: indices are always from 0 to count, even in the cases when start is not
* zero. This is to simplify indexing in the object splitter. Index array is also
* always zero-based index.
*/
void bvh_reference_sort_indices(int start,
int end,
const BVHReference *data,
int *indices,
int dim)
{
const int count = end - start;
for(int i = 0; i < count; ++i) {
indices[i] = i;
}
BVHReferenceCompareIndexed compare(dim, data, start);
sort(indices, indices+count, compare);
}
CCL_NAMESPACE_END

@ -21,11 +21,6 @@
CCL_NAMESPACE_BEGIN
void bvh_reference_sort(int start, int end, BVHReference *data, int dim);
void bvh_reference_sort_indices(int start,
int end,
const BVHReference *data,
int *indices,
int dim);
CCL_NAMESPACE_END

@ -28,7 +28,7 @@ CCL_NAMESPACE_BEGIN
/* Object Split */
BVHObjectSplit::BVHObjectSplit(const BVHBuild& builder,
BVHObjectSplit::BVHObjectSplit(BVHBuild *builder,
BVHSpatialStorage *storage,
const BVHRange& range,
float nodeSAH)
@ -39,28 +39,21 @@ BVHObjectSplit::BVHObjectSplit(const BVHBuild& builder,
right_bounds(BoundBox::empty),
storage_(storage)
{
const BVHReference *ref_ptr = &builder.references[range.start()];
const BVHReference *ref_ptr = &builder->references[range.start()];
float min_sah = FLT_MAX;
storage->reference_indices.resize(range.size());
int *indices = &storage->reference_indices[0];
for(int dim = 0; dim < 3; dim++) {
/* Sort references.
* We only sort indices, to save amount of memory being sent back
* and forth.
*/
bvh_reference_sort_indices(range.start(),
range.end(),
&builder.references[0],
indices,
dim);
/* Sort references. */
bvh_reference_sort(range.start(),
range.end(),
&builder->references[0],
dim);
/* sweep right to left and determine bounds. */
BoundBox right_bounds = BoundBox::empty;
for(int i = range.size() - 1; i > 0; i--) {
right_bounds.grow(ref_ptr[indices[i]].bounds());
right_bounds.grow(ref_ptr[i].bounds());
storage_->right_bounds[i - 1] = right_bounds;
}
@ -68,12 +61,12 @@ BVHObjectSplit::BVHObjectSplit(const BVHBuild& builder,
BoundBox left_bounds = BoundBox::empty;
for(int i = 1; i < range.size(); i++) {
left_bounds.grow(ref_ptr[indices[i - 1]].bounds());
left_bounds.grow(ref_ptr[i - 1].bounds());
right_bounds = storage_->right_bounds[i - 1];
float sah = nodeSAH +
left_bounds.safe_area() * builder.params.primitive_cost(i) +
right_bounds.safe_area() * builder.params.primitive_cost(range.size() - i);
left_bounds.safe_area() * builder->params.primitive_cost(i) +
right_bounds.safe_area() * builder->params.primitive_cost(range.size() - i);
if(sah < min_sah) {
min_sah = sah;

@ -37,7 +37,7 @@ public:
BoundBox right_bounds;
BVHObjectSplit() {}
BVHObjectSplit(const BVHBuild& builder,
BVHObjectSplit(BVHBuild *builder,
BVHSpatialStorage *storage,
const BVHRange& range,
float nodeSAH);
@ -137,7 +137,7 @@ public:
bool no_split;
__forceinline BVHMixedSplit(const BVHBuild& builder,
__forceinline BVHMixedSplit(BVHBuild *builder,
BVHSpatialStorage *storage,
const BVHRange& range,
int level)
@ -145,22 +145,22 @@ public:
/* find split candidates. */
float area = range.bounds().safe_area();
leafSAH = area * builder.params.primitive_cost(range.size());
nodeSAH = area * builder.params.node_cost(2);
leafSAH = area * builder->params.primitive_cost(range.size());
nodeSAH = area * builder->params.node_cost(2);
object = BVHObjectSplit(builder, storage, range, nodeSAH);
if(builder.params.use_spatial_split && level < BVHParams::MAX_SPATIAL_DEPTH) {
if(builder->params.use_spatial_split && level < BVHParams::MAX_SPATIAL_DEPTH) {
BoundBox overlap = object.left_bounds;
overlap.intersect(object.right_bounds);
if(overlap.safe_area() >= builder.spatial_min_overlap)
spatial = BVHSpatialSplit(builder, storage, range, nodeSAH);
if(overlap.safe_area() >= builder->spatial_min_overlap)
spatial = BVHSpatialSplit(*builder, storage, range, nodeSAH);
}
/* leaf SAH is the lowest => create leaf. */
minSAH = min(min(leafSAH, object.sah), spatial.sah);
no_split = (minSAH == leafSAH && builder.range_within_max_leaf_size(range));
no_split = (minSAH == leafSAH && builder->range_within_max_leaf_size(range));
}
__forceinline void split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)