forked from bartvdbraak/blender
Improve Voxel Remesher volume projection artifacts on sharp edges
The voxel remesher was using the voxel size to limit the shrink-wrap projection distance. Now that distance is increased to help preserving more detail on hard surface edges. Reviewed By: pablodp606 Differential Revision: https://developer.blender.org/D6204
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Subproject commit 26a8b2eadc7abb2a30fac50eb5505aa24daf5785
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@ -1548,7 +1548,11 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
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ssmd.shrinkMode = MOD_SHRINKWRAP_ON_SURFACE;
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ssmd.shrinkOpts = MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR;
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ssmd.keepDist = 0.0f;
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ssmd.projLimit = target_me->remesh_voxel_size;
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/* Tolerance value to prevent artifacts on sharp edges of a mesh.
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* This constant and based on experimenting with different values. */
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const float projLimitTolerance = 5.0f;
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ssmd.projLimit = target_me->remesh_voxel_size * projLimitTolerance;
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float(*vertexCos)[3] = BKE_mesh_vert_coords_alloc(src_me, &totvert);
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Subproject commit 2afbb8ec472cac5102eb239f57b006f8c9387685
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Subproject commit 7011d02c292ac1c91a5c9cc1a075ea2727982cee
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