Cleanup: rename mesh -> geom in some places that now handle multiple geom types

This commit is contained in:
Brecht Van Lommel 2022-01-05 16:01:59 +01:00
parent f64d7bfa4a
commit 1031638c51
4 changed files with 6 additions and 6 deletions

@ -1002,10 +1002,10 @@ void GeometryManager::device_update_attributes(Device *device,
/* After mesh attributes and patch tables have been copied to device memory,
* we need to update offsets in the objects. */
scene->object_manager->device_update_mesh_offsets(device, dscene, scene);
scene->object_manager->device_update_geom_offsets(device, dscene, scene);
}
void GeometryManager::mesh_calc_offset(Scene *scene, BVHLayout bvh_layout)
void GeometryManager::geom_calc_offset(Scene *scene, BVHLayout bvh_layout)
{
size_t vert_size = 0;
size_t tri_size = 0;
@ -1922,7 +1922,7 @@ void GeometryManager::device_update(Device *device,
const BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
device->get_bvh_layout_mask());
mesh_calc_offset(scene, bvh_layout);
geom_calc_offset(scene, bvh_layout);
if (true_displacement_used || curve_shadow_transparency_used) {
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {

@ -242,7 +242,7 @@ class GeometryManager {
vector<AttributeRequestSet> &object_attributes);
/* Compute verts/triangles/curves offsets in global arrays. */
void mesh_calc_offset(Scene *scene, BVHLayout bvh_layout);
void geom_calc_offset(Scene *scene, BVHLayout bvh_layout);
void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);

@ -821,7 +821,7 @@ void ObjectManager::device_update_flags(
dscene->object_volume_step.clear_modified();
}
void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Scene *scene)
void ObjectManager::device_update_geom_offsets(Device *, DeviceScene *dscene, Scene *scene)
{
if (dscene->objects.size() == 0) {
return;

@ -162,7 +162,7 @@ class ObjectManager {
Scene *scene,
Progress &progress,
bool bounds_valid = true);
void device_update_mesh_offsets(Device *device, DeviceScene *dscene, Scene *scene);
void device_update_geom_offsets(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, bool force_free);