forked from bartvdbraak/blender
Compilation error fix for NetBSD
Based on the patch from Joerg Sonnenberger.
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2d8545f87e
commit
113ff51476
18
extern/carve/lib/triangulator.cpp
vendored
18
extern/carve/lib/triangulator.cpp
vendored
@ -31,9 +31,19 @@
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//
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// TODO(sergey): Move it some some more generic header with platform-specific
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// declarations.
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#ifdef _LIBCPP_VERSION
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# define __is_heap is_heap
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#endif
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// Indicates whether __is_heap is available
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#undef HAVE_IS_HEAP
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#ifdef __GNUC__
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// NeyBSD doesn't have __is_heap
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# ifndef __NetBSD__
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# define HAVE_IS_HEAP
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# ifdef _LIBCPP_VERSION
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# define __is_heap is_heap
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# endif // _LIBCPP_VERSION
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# endif // !__NetBSD__
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#endif // __GNUC__
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namespace {
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// private code related to hole patching.
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@ -129,7 +139,7 @@ namespace {
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std::vector<vertex_info *> queue;
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void checkheap() {
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#ifdef __GNUC__
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#if defined(HAVE_IS_HEAP)
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CARVE_ASSERT(std::__is_heap(queue.begin(), queue.end(), vertex_info_ordering()));
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#endif
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}
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29
extern/carve/patches/clang_is_heap_fix.patch
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29
extern/carve/patches/clang_is_heap_fix.patch
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@ -1,7 +1,7 @@
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diff -r 2e6e59022e6e lib/triangulator.cpp
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--- a/lib/triangulator.cpp Fri Nov 09 09:35:35 2012 +1100
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+++ b/lib/triangulator.cpp Thu Nov 28 13:34:52 2013 +0600
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@@ -27,6 +27,13 @@
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+++ b/lib/triangulator.cpp Thu Jan 09 16:13:17 2014 +0600
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@@ -27,6 +27,23 @@
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#include <algorithm>
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@ -9,9 +9,28 @@ diff -r 2e6e59022e6e lib/triangulator.cpp
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+//
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+// TODO(sergey): Move it some some more generic header with platform-specific
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+// declarations.
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+#ifdef _LIBCPP_VERSION
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+# define __is_heap is_heap
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+#endif
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+
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+// Indicates whether __is_heap is available
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+#undef HAVE_IS_HEAP
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+
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+#ifdef __GNUC__
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+// NeyBSD doesn't have __is_heap
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+# ifndef __NetBSD__
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+# define HAVE_IS_HEAP
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+# ifdef _LIBCPP_VERSION
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+# define __is_heap is_heap
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+# endif // _LIBCPP_VERSION
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+# endif // !__NetBSD__
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+#endif // __GNUC__
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namespace {
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// private code related to hole patching.
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@@ -122,7 +139,7 @@
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std::vector<vertex_info *> queue;
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void checkheap() {
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-#ifdef __GNUC__
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+#if defined(HAVE_IS_HEAP)
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CARVE_ASSERT(std::__is_heap(queue.begin(), queue.end(), vertex_info_ordering()));
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#endif
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}
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