forked from bartvdbraak/blender
Ipo Editor would not allow access to either World or Lamp texture Ipos. Now it does. Fixes bug #17379.
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cb0aa467cd
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115dfb22cc
@ -62,6 +62,7 @@ struct Tex *copy_texture(struct Tex *tex);
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void make_local_texture(struct Tex *tex);
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void autotexname(struct Tex *tex);
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struct Tex *give_current_texture(struct Object *ob, int act);
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struct Tex *give_current_world_texture(void);
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struct TexMapping *add_mapping(void);
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void init_mapping(struct TexMapping *texmap);
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@ -53,6 +53,7 @@
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#include "DNA_world_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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@ -731,7 +732,7 @@ Tex *give_current_texture(Object *ob, int act)
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bNode *node;
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if(ob==0) return 0;
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if(ob->totcol==0) return 0;
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if(ob->totcol==0 && !(ob->type==OB_LAMP)) return 0;
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if(ob->type==OB_LAMP) {
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la=(Lamp *)ob->data;
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@ -775,6 +776,18 @@ Tex *give_current_texture(Object *ob, int act)
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return tex;
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}
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Tex *give_current_world_texture(void)
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{
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MTex *mtex = 0;
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Tex *tex = 0;
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if(!(G.scene->world)) return 0;
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mtex= G.scene->world->mtex[(int)(G.scene->world->texact)];
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if(mtex) tex= mtex->tex;
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return tex;
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}
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/* ------------------------------------------------------------------------- */
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@ -82,6 +82,7 @@
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#include "BKE_group.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_particle.h"
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#include "BKE_texture.h"
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@ -933,6 +934,9 @@ static void make_editipo(void)
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ob->ipowin= ID_TE;
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make_texture_editipo(G.sipo);
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}
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else if(G.scene->world && give_current_world_texture()) {
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make_texture_editipo(G.sipo);
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}
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}
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else if(G.sipo->blocktype==ID_CA) {
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if (ob) {
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@ -1120,6 +1124,11 @@ static void get_ipo_context(short blocktype, ID **from, Ipo **ipo, char *actname
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*from= (ID *)tex;
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if(tex) *ipo= tex->ipo;
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}
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else if(G.scene->world) {
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Tex *tex= give_current_world_texture();
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*from= (ID *)tex;
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if(tex) *ipo= tex->ipo;
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}
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}
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else if(blocktype==ID_MA) {
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if(ob) {
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@ -970,7 +970,7 @@ static char *ipo_modeselect_pup(void)
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if(ob && ob->type==OB_LAMP)
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str += sprintf(str,formatstring, "Lamp",ID_LA, ICON_LAMP);
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if(ob && give_current_texture(ob, ob->actcol))
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if((ob && give_current_texture(ob, ob->actcol))||(give_current_world_texture()))
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str += sprintf(str,formatstring, "Texture",ID_TE, ICON_TEXTURE);
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if(ob){
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