Fix #29993: Boolean modifier crashes Blender

Crash was caused by error in Carve triangulator. Fixed by upgrading Carve library.
This commit is contained in:
Sergey Sharybin 2012-01-30 08:45:12 +00:00
parent 359917fb2b
commit 12a5e7e3a7
3 changed files with 185 additions and 160 deletions

@ -17,7 +17,7 @@ done
rm -rf include
rm -rf lib
cat "files.txt" | while f=`line`; do
cat "files.txt" | while read f; do
mkdir -p `dirname $f`
cp $tmp/carve/$f $f
done

@ -48,6 +48,63 @@ namespace {
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
template<typename iter_t>
void dumpFacesAndHoles(iter_t f_begin, iter_t f_end,
iter_t h_begin, iter_t h_end,
const std::string &fname) {
std::cerr << "dumping " << std::distance(f_begin, f_end) << " faces, " << std::distance(h_begin, h_end) << " holes." << std::endl;
std::map<carve::mesh::MeshSet<3>::vertex_t *, size_t> v_included;
for (iter_t i = f_begin; i != f_end; ++i) {
for (size_t j = 0; j < (*i).size(); ++j) {
if (v_included.find((*i)[j]) == v_included.end()) {
size_t &p = v_included[(*i)[j]];
p = v_included.size() - 1;
}
}
}
for (iter_t i = h_begin; i != h_end; ++i) {
for (size_t j = 0; j < (*i).size(); ++j) {
if (v_included.find((*i)[j]) == v_included.end()) {
size_t &p = v_included[(*i)[j]];
p = v_included.size() - 1;
}
}
}
carve::line::PolylineSet fh;
fh.vertices.resize(v_included.size());
for (std::map<carve::mesh::MeshSet<3>::vertex_t *, size_t>::const_iterator
i = v_included.begin(); i != v_included.end(); ++i) {
fh.vertices[(*i).second].v = (*i).first->v;
}
{
std::vector<size_t> connected;
for (iter_t i = f_begin; i != f_end; ++i) {
connected.clear();
for (size_t j = 0; j < (*i).size(); ++j) {
connected.push_back(v_included[(*i)[j]]);
}
fh.addPolyline(true, connected.begin(), connected.end());
}
for (iter_t i = h_begin; i != h_end; ++i) {
connected.clear();
for (size_t j = 0; j < (*i).size(); ++j) {
connected.push_back(v_included[(*i)[j]]);
}
fh.addPolyline(true, connected.begin(), connected.end());
}
}
::writePLY(fname, &fh, true);
}
#endif
template<typename T>
void populateVectorFromList(std::list<T> &l, std::vector<T> &v) {
v.clear();
@ -433,6 +490,7 @@ namespace {
face_loops_sorted[m].push_back(n);
}
face_loop_areas.push_back(carve::geom2d::signedArea(face_loops_projected[m]));
std::sort(face_loops_sorted[m].begin(), face_loops_sorted[m].end(),
carve::make_index_sort(face_loops[m].begin()));
face_loop_aabb[m].fit(face_loops_projected[m].begin(), face_loops_projected[m].end());
@ -449,6 +507,7 @@ namespace {
hole_loops_sorted[m].push_back(n);
}
hole_loop_areas.push_back(carve::geom2d::signedArea(hole_loops_projected[m]));
std::sort(hole_loops_sorted[m].begin(), hole_loops_sorted[m].end(),
carve::make_index_sort(hole_loops[m].begin()));
hole_loop_aabb[m].fit(hole_loops_projected[m].begin(), hole_loops_projected[m].end());
@ -572,6 +631,10 @@ namespace {
std::vector<std::vector<int> > containing_faces;
std::map<int, std::map<int, std::pair<unsigned, unsigned> > > hole_shared_vertices;
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
dumpFacesAndHoles(f_loops.begin(), f_loops.end(), h_loops.begin(), h_loops.end(), "/tmp/pre_merge.ply");
#endif
{
// move input face and hole loops to temp vectors.
size_t m;
@ -720,6 +783,10 @@ namespace {
}
}
#endif
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
dumpFacesAndHoles(f_loops.begin(), f_loops.end(), h_loops.begin(), h_loops.end(), "/tmp/post_merge.ply");
#endif
}
@ -738,7 +805,7 @@ namespace {
* on that edge.
* @param[out] base_loop A vector of the vertices of the base loop.
*/
static void assembleBaseLoop(carve::mesh::MeshSet<3>::face_t *face,
static bool assembleBaseLoop(carve::mesh::MeshSet<3>::face_t *face,
const carve::csg::detail::Data &data,
std::vector<carve::mesh::MeshSet<3>::vertex_t *> &base_loop) {
base_loop.clear();
@ -746,6 +813,7 @@ namespace {
// XXX: assumes that face->edges is in the same order as
// face->vertices. (Which it is)
carve::mesh::MeshSet<3>::edge_t *e = face->edge;
bool face_edge_intersected = false;
do {
base_loop.push_back(carve::csg::map_vertex(data.vmap, e->vert));
@ -757,9 +825,13 @@ namespace {
for (size_t k = 0, ke = ev_vec.size(); k < ke;) {
base_loop.push_back(ev_vec[k++]);
}
face_edge_intersected = true;
}
e = e->next;
} while (e != face->edge);
return face_edge_intersected;
}
@ -789,7 +861,6 @@ namespace {
carve::csg::CSG::Hooks &hooks,
std::vector<carve::mesh::MeshSet<3>::vertex_t *> &base_loop,
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &paths,
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &loops,
std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &face_loops_out) {
const size_t N = base_loop.size();
std::vector<crossing_data> endpoint_indices;
@ -800,6 +871,7 @@ namespace {
endpoint_indices.push_back(crossing_data(&paths[i], N, N));
}
// Step 1:
// locate endpoints of paths on the base loop.
for (size_t i = 0; i < N; ++i) {
for (size_t j = 0; j < paths.size(); ++j) {
@ -872,6 +944,7 @@ namespace {
#endif
// Step 2:
// divide paths up into those that connect to the base loop in two
// places (cross), and those that do not (noncross).
std::vector<crossing_data> cross, noncross;
@ -895,7 +968,6 @@ namespace {
double area = carve::geom2d::signedArea(endpoint_indices[i].path->begin() + 1,
endpoint_indices[i].path->end(),
carve::mesh::MeshSet<3>::face_t::projection_mapping(face->project));
std::cerr << "HITS THIS CODE - area=" << area << std::endl;
if (area < 0) {
// XXX: Create test case to check that this is the correct sign for the area.
std::reverse(endpoint_indices[i].path->begin(), endpoint_indices[i].path->end());
@ -917,6 +989,7 @@ namespace {
}
}
// Step 3:
// add a temporary crossing path that connects the beginning and the
// end of the base loop. this stops us from needing special case
// code to handle the left over loop after all the other crossing
@ -931,10 +1004,12 @@ namespace {
std::cerr << "### crossing edge count (with sentinel): " << cross.size() << std::endl;
#endif
// Step 4:
// sort paths by increasing beginning point and decreasing ending point.
std::sort(cross.begin(), cross.end());
std::sort(noncross.begin(), noncross.end());
// Step 5:
// divide up the base loop based upon crossing paths.
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > divided_base_loop;
divided_base_loop.reserve(cross.size());
@ -979,6 +1054,7 @@ namespace {
}
}
// Step 6:
for (size_t i = 0; i < cross.size(); ++i) {
#if defined(CARVE_DEBUG)
std::cerr << "### i=" << i << " working on edge: " << cross[i].edge_idx[0] << " - " << cross[i].edge_idx[1] << std::endl;
@ -1060,7 +1136,8 @@ namespace {
#endif
}
if (!noncross.size() && !loops.size()) {
if (!noncross.size()) {
// If there are no non-crossing paths then we're done.
populateListFromVector(divided_base_loop, face_loops_out);
return true;
}
@ -1113,16 +1190,6 @@ namespace {
}
}
// for each loop, just test with any point.
for (size_t j = 0; j < loops.size(); ++j) {
test = face->project(loops[j].front()->v);
if (proj_aabb[i].intersects(test) &&
carve::geom2d::pointInPoly(proj[i], test).iclass != carve::POINT_OUT) {
inc.push_back(&loops[j]);
}
}
#if defined(CARVE_DEBUG)
std::cerr << "### divided base loop:" << i << " inc.size()=" << inc.size() << std::endl;
std::cerr << "### inc = [";
@ -1172,15 +1239,18 @@ namespace {
void composeEdgesIntoPaths(const carve::csg::V2Set &edges,
const std::vector<carve::mesh::MeshSet<3>::vertex_t *> &extra_endpoints,
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &paths,
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &cuts,
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &loops) {
using namespace carve::csg;
detail::VVSMap vertex_graph;
detail::VSet endpoints;
detail::VSet cut_endpoints;
std::vector<carve::mesh::MeshSet<3>::vertex_t *> path;
typedef std::vector<carve::mesh::MeshSet<3>::vertex_t *> vvec_t;
vvec_t path;
std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > temp;
std::list<vvec_t> path_list, cut_list, loop_list;
// build graph from edges.
for (V2Set::const_iterator i = edges.begin(); i != edges.end(); ++i) {
@ -1199,6 +1269,9 @@ namespace {
std::cerr << "### endpoint: " << (*i).first << std::endl;
#endif
endpoints.insert((*i).first);
if ((*i).second.size() == 1) {
cut_endpoints.insert((*i).first);
}
}
}
@ -1209,6 +1282,7 @@ namespace {
std::cerr << "### extra endpoint: " << extra_endpoints[i] << std::endl;
#endif
endpoints.insert(extra_endpoints[i]);
cut_endpoints.erase(extra_endpoints[i]);
}
}
@ -1252,11 +1326,19 @@ namespace {
}
CARVE_ASSERT(endpoints.find(path.back()) != endpoints.end());
temp.push_back(path);
bool is_cut =
cut_endpoints.find(path.front()) != cut_endpoints.end() &&
cut_endpoints.find(path.back()) != cut_endpoints.end();
if (is_cut) {
cut_list.push_back(vvec_t()); path.swap(cut_list.back());
} else {
path_list.push_back(vvec_t()); path.swap(path_list.back());
}
}
populateVectorFromList(temp, paths);
temp.clear();
populateVectorFromList(path_list, paths);
populateVectorFromList(cut_list, cuts);
// now only loops should remain in the graph.
while (vertex_graph.size()) {
@ -1291,72 +1373,14 @@ namespace {
if (v == path[0]) break;
}
temp.push_back(path);
loop_list.push_back(vvec_t()); path.swap(loop_list.back());
}
populateVectorFromList(temp, loops);
populateVectorFromList(loop_list, loops);
}
#if defined(CARVE_DEBUG_WRITE_PLY_DATA)
void dumpFacesAndHoles(const std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &face_loops,
const std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > &hole_loops) {
std::map<carve::mesh::MeshSet<3>::vertex_t *, size_t> v_included;
for (std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> >::const_iterator
i = face_loops.begin(); i != face_loops.end(); ++i) {
for (size_t j = 0; j < (*i).size(); ++j) {
if (v_included.find((*i)[j]) == v_included.end()) {
size_t &p = v_included[(*i)[j]];
p = v_included.size() - 1;
}
}
}
for (std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> >::const_iterator
i = hole_loops.begin(); i != hole_loops.end(); ++i) {
for (size_t j = 0; j < (*i).size(); ++j) {
if (v_included.find((*i)[j]) == v_included.end()) {
size_t &p = v_included[(*i)[j]];
p = v_included.size() - 1;
}
}
}
carve::line::PolylineSet fh;
fh.vertices.resize(v_included.size());
for (std::map<carve::mesh::MeshSet<3>::vertex_t *, size_t>::const_iterator
i = v_included.begin(); i != v_included.end(); ++i) {
fh.vertices[(*i).second].v = (*i).first->v;
}
{
std::vector<size_t> connected;
for (std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> >::const_iterator
i = face_loops.begin(); i != face_loops.end(); ++i) {
connected.clear();
for (size_t j = 0; j < (*i).size(); ++j) {
connected.push_back(v_included[(*i)[j]]);
}
fh.addPolyline(true, connected.begin(), connected.end());
}
for (std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> >::const_iterator
i = hole_loops.begin(); i != hole_loops.end(); ++i) {
connected.clear();
for (size_t j = 0; j < (*i).size(); ++j) {
connected.push_back(v_included[(*i)[j]]);
}
fh.addPolyline(true, connected.begin(), connected.end());
}
}
std::string out("/tmp/hole_merge.ply");
::writePLY(out, &fh, true);
}
#endif
template<typename T>
std::string ptrstr(const T *ptr) {
std::ostringstream s;
@ -1416,7 +1440,7 @@ namespace {
std::vector<carve::mesh::MeshSet<3>::vertex_t *> base_loop;
std::list<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > hole_loops;
assembleBaseLoop(face, data, base_loop);
bool face_edge_intersected = assembleBaseLoop(face, data, base_loop);
detail::FV2SMap::const_iterator fse_iter = data.face_split_edges.find(face);
@ -1452,7 +1476,8 @@ namespace {
if (face_edges.find(std::make_pair(v1, v2)) == face_edges.end() &&
face_edges.find(std::make_pair(v2, v1)) == face_edges.end()) {
// If the edge isn't part of the face perimeter, add it to
// split_edges.
split_edges.insert(ordered_edge(v1, v2));
}
}
@ -1517,9 +1542,13 @@ namespace {
return;
}
// Consider handling cases where one end of the edge touches the
// perimeter, and where neither end does.
}
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > paths;
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > cuts;
std::vector<std::vector<carve::mesh::MeshSet<3>::vertex_t *> > loops;
// Take the split edges and compose them into a set of paths and
@ -1528,67 +1557,73 @@ namespace {
// of the face. Paths are made up of all the other edge segments,
// and start and end at the face perimeter, or where they meet
// another path (sometimes both cases will be true).
composeEdgesIntoPaths(split_edges, base_loop, paths, loops);
composeEdgesIntoPaths(split_edges, base_loop, paths, cuts, loops);
#if defined(CARVE_DEBUG)
std::cerr << "### paths.size(): " << paths.size() << std::endl;
std::cerr << "### cuts.size(): " << cuts.size() << std::endl;
std::cerr << "### loops.size(): " << loops.size() << std::endl;
#endif
if (!paths.size()) {
// Loops found by composeEdgesIntoPaths() can't touch the
// boundary, or each other, so we can deal with the no paths
// case simply. The hole loops are the loops produced by
// composeEdgesIntoPaths() oriented so that their signed area
// wrt. the face is negative. The face loops are the base loop
// plus the hole loops, reversed.
// No complex paths.
face_loops.push_back(base_loop);
for (size_t i = 0; i < loops.size(); ++i) {
hole_loops.push_back(std::vector<carve::mesh::MeshSet<3>::vertex_t *>());
hole_loops.back().reserve(loops[i].size()-1);
std::copy(loops[i].begin(), loops[i].end()-1, std::back_inserter(hole_loops.back()));
face_loops.push_back(std::vector<carve::mesh::MeshSet<3>::vertex_t *>());
face_loops.back().reserve(loops[i].size()-1);
std::copy(loops[i].rbegin()+1, loops[i].rend(), std::back_inserter(face_loops.back()));
std::vector<carve::geom2d::P2> projected;
projected.reserve(face_loops.back().size());
for (size_t i = 0; i < face_loops.back().size(); ++i) {
projected.push_back(face->project(face_loops.back()[i]->v));
}
if (carve::geom2d::signedArea(projected) > 0.0) {
std::swap(face_loops.back(), hole_loops.back());
}
}
// if there are holes, then they need to be merged with faces.
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
} else {
if (!processCrossingEdges(face, vertex_intersections, hooks, base_loop, paths, loops, face_loops)) {
if (processCrossingEdges(face, vertex_intersections, hooks, base_loop, paths, face_loops)) {
// Worked.
} else {
// complex case - fall back to old edge tracing code.
#if defined(CARVE_DEBUG)
std::cerr << "### processCrossingEdges failed. Falling back to edge tracing code" << std::endl;
#endif
for (V2Set::const_iterator i = split_edges.begin(); i != split_edges.end(); ++i) {
face_edges.insert(std::make_pair((*i).first, (*i).second));
face_edges.insert(std::make_pair((*i).second, (*i).first));
for (size_t i = 0; i < paths.size(); ++i) {
for (size_t j = 0; j < paths[i].size() - 1; ++j) {
face_edges.insert(std::make_pair(paths[i][j], paths[i][j+1]));
face_edges.insert(std::make_pair(paths[i][j+1], paths[i][j]));
}
}
splitFace(face, face_edges, face_loops, hole_loops, vertex_intersections);
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
}
}
// Now merge cuts and loops into face loops.
// every cut creates a hole.
for (size_t i = 0; i < cuts.size(); ++i) {
hole_loops.push_back(std::vector<carve::mesh::MeshSet<3>::vertex_t *>());
hole_loops.back().reserve(2 * cuts[i].size() - 2);
std::copy(cuts[i].begin(), cuts[i].end(), std::back_inserter(hole_loops.back()));
if (cuts[i].size() > 2) {
std::copy(cuts[i].rbegin() + 1, cuts[i].rend() - 1, std::back_inserter(hole_loops.back()));
}
}
// every loop creates a hole and a corresponding face.
for (size_t i = 0; i < loops.size(); ++i) {
hole_loops.push_back(std::vector<carve::mesh::MeshSet<3>::vertex_t *>());
hole_loops.back().reserve(loops[i].size()-1);
std::copy(loops[i].begin(), loops[i].end()-1, std::back_inserter(hole_loops.back()));
face_loops.push_back(std::vector<carve::mesh::MeshSet<3>::vertex_t *>());
face_loops.back().reserve(loops[i].size()-1);
std::copy(loops[i].rbegin()+1, loops[i].rend(), std::back_inserter(face_loops.back()));
std::vector<carve::geom2d::P2> projected;
projected.reserve(face_loops.back().size());
for (size_t i = 0; i < face_loops.back().size(); ++i) {
projected.push_back(face->project(face_loops.back()[i]->v));
}
if (carve::geom2d::signedArea(projected) > 0.0) {
std::swap(face_loops.back(), hole_loops.back());
}
}
// if there are holes, then they need to be merged with faces.
if (hole_loops.size()) {
mergeFacesAndHoles(face, face_loops, hole_loops, hooks);
}
}
}

@ -501,10 +501,21 @@ bool carve::triangulate::detail::vertex_info::isClipable() const {
size_t carve::triangulate::detail::removeDegeneracies(vertex_info *&begin, std::vector<carve::triangulate::tri_idx> &result) {
vertex_info *v = begin;
vertex_info *v;
vertex_info *n;
size_t count = 0;
size_t remain = 0;
v = begin;
do {
v = v->next;
++remain;
} while (v != begin);
v = begin;
do {
if (remain < 4) break;
bool remove = false;
if (v->p == v->next->p) {
remove = true;
@ -533,11 +544,11 @@ size_t carve::triangulate::detail::removeDegeneracies(vertex_info *&begin, std::
if (n == begin) begin = n->next;
n->remove();
count++;
remain--;
delete n;
continue;
} else {
v = v->next;
}
v = v->next;
} while (v != begin);
return count;
}
@ -615,7 +626,7 @@ bool carve::triangulate::detail::doTriangulate(vertex_info *begin, std::vector<c
std::cerr << "remain = " << remain << std::endl;
#endif
while (vq.size()) {
while (remain > 3 && vq.size()) {
vertex_info *v = vq.pop();
if (!v->isClipable()) {
v->failed = true;
@ -639,10 +650,11 @@ bool carve::triangulate::detail::doTriangulate(vertex_info *begin, std::vector<c
#endif
v->remove();
remain--;
if (v == begin) begin = v->next;
delete v;
if (--remain == 3) break;
vq.updateVertex(n);
vq.updateVertex(p);
@ -676,27 +688,7 @@ bool carve::triangulate::detail::doTriangulate(vertex_info *begin, std::vector<c
std::cerr << "doTriangulate complete; remain=" << remain << std::endl;
#endif
bool ret = true;
if (remain > 3) {
std::vector<carve::geom2d::P2> temp;
temp.reserve(remain);
vertex_info *v = begin;
do {
temp.push_back(v->p);
v = v->next;
} while (v != begin);
if (carve::geom2d::signedArea(temp) == 0) {
// XXX: this test will fail in cases where the boundary is
// twisted so that a negative area balances a positive area.
#if defined(CARVE_DEBUG)
std::cerr << "skeleton remains. complete." << std::endl;
#endif
goto done;
}
#if defined(CARVE_DEBUG)
std::cerr << "before removeDegeneracies: remain=" << remain << std::endl;
#endif
@ -704,18 +696,16 @@ bool carve::triangulate::detail::doTriangulate(vertex_info *begin, std::vector<c
#if defined(CARVE_DEBUG)
std::cerr << "after removeDegeneracies: remain=" << remain << std::endl;
#endif
if (remain > 3) {
return splitAndResume(begin, result);
}
}
if (remain > 3) {
return splitAndResume(begin, result);
} else if (remain == 3) {
if (remain == 3) {
result.push_back(carve::triangulate::tri_idx(begin->idx, begin->next->idx, begin->next->next->idx));
ret = true;
} else {
ret = true;
}
done:
vertex_info *d = begin;
do {
vertex_info *n = d->next;
@ -723,7 +713,7 @@ bool carve::triangulate::detail::doTriangulate(vertex_info *begin, std::vector<c
d = n;
} while (d != begin);
return ret;
return true;
}