un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.

works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
This commit is contained in:
Campbell Barton 2012-10-16 16:04:12 +00:00
parent 617cdb4642
commit 12a8c19956
11 changed files with 422 additions and 4 deletions

@ -1821,6 +1821,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.operator("mesh.edge_face_add")
layout.operator("mesh.subdivide")
layout.operator("mesh.unsubdivide")
layout.separator()

@ -56,6 +56,7 @@ set(SRC
operators/bmo_subdivide.c
operators/bmo_subdivide.h
operators/bmo_triangulate.c
operators/bmo_unsubdivide.c
operators/bmo_utils.c
operators/bmo_wireframe.c

@ -1143,6 +1143,8 @@ static BMFace *bm_face_create__sfme(BMesh *bm, BMFace *UNUSED(example))
/**
* \brief Split Face Make Edge (SFME)
*
* \warning this is a low level function, most likely you want to use #BM_face_split()
*
* Takes as input two vertices in a single face. An edge is created which divides the original face
* into two distinct regions. One of the regions is assigned to the original face and it is closed off.
* The second region has a new face assigned to it.

@ -111,7 +111,7 @@ typedef struct BMIter {
long l;
float f;
} filter;
int count;
int count; /* note, only some iterators set this, don't rely on it */
char itype;
} BMIter;

@ -698,6 +698,15 @@ static BMOpDefine bmo_triangulate_def = {
BMO_OP_FLAG_UNTAN_MULTIRES
};
static BMOpDefine bmo_unsubdivide_def = {
"unsubdivide",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
{BMO_OP_SLOT_INT, "iterations"},
{0} /* null-terminating sentinel */},
bmo_unsubdivide_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
static BMOpDefine bmo_subdivide_edges_def = {
"subdivide_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
@ -1274,6 +1283,7 @@ BMOpDefine *opdefines[] = {
&bmo_translate_def,
&bmo_triangle_fill_def,
&bmo_triangulate_def,
&bmo_unsubdivide_def,
&bmo_weld_verts_def,
&bmo_wireframe_def,

@ -101,6 +101,7 @@ void bmo_transform_exec(BMesh *bm, BMOperator *op);
void bmo_translate_exec(BMesh *bm, BMOperator *op);
void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op);
void bmo_triangulate_exec(BMesh *bm, BMOperator *op);
void bmo_unsubdivide_exec(BMesh *bm, BMOperator *op);
void bmo_weld_verts_exec(BMesh *bm, BMOperator *op);
void bmo_wireframe_exec(BMesh *bm, BMOperator *op);

@ -0,0 +1,348 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmo_unsubdivide.c
* \ingroup bmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "bmesh.h"
#include "intern/bmesh_operators_private.h" /* own include */
static int bm_vert_dissolve_fan_test(BMVert *v)
{
/* check if we should walk over these verts */
BMIter iter;
BMEdge *e;
unsigned int tot_edge = 0;
unsigned int tot_edge_boundary = 0;
unsigned int tot_edge_manifold = 0;
unsigned int tot_edge_wire = 0;
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
if (BM_edge_is_boundary(e)) {
tot_edge_boundary++;
}
else if (BM_edge_is_manifold(e)) {
tot_edge_manifold++;
}
else if (BM_edge_is_wire(e)) {
tot_edge_wire++;
}
tot_edge++;
}
if ((tot_edge == 4) && (tot_edge_boundary == 0) && (tot_edge_manifold == 4)) {
return TRUE;
}
else if ((tot_edge == 3) && (tot_edge_boundary == 0) && (tot_edge_manifold == 3)) {
return TRUE;
}
else if ((tot_edge == 3) && (tot_edge_boundary == 2) && (tot_edge_manifold == 1)) {
return TRUE;
}
else if ((tot_edge == 2) && (tot_edge_wire == 2)) {
return TRUE;
}
return FALSE;
}
static int bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
{
/* collapse under 2 conditions.
* - vert connects to 4 manifold edges (and 4 faces).
* - vert connecrs to 1 manifold edge, 2 boundary edges (and 2 faces).
*
* This covers boundary verts of a quad grid and center verts.
* note that surrounding faces dont have to be quads.
*/
BMIter iter;
BMEdge *e;
unsigned int tot_loop = 0;
unsigned int tot_edge = 0;
unsigned int tot_edge_boundary = 0;
unsigned int tot_edge_manifold = 0;
unsigned int tot_edge_wire = 0;
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
if (BM_edge_is_boundary(e)) {
tot_edge_boundary++;
}
else if (BM_edge_is_manifold(e)) {
tot_edge_manifold++;
}
else if (BM_edge_is_wire(e)) {
tot_edge_wire++;
}
tot_edge++;
}
if (tot_edge == 2) {
/* check for 2 wire verts only */
if (tot_edge_wire == 2) {
return (BM_vert_collapse_edge(bm, v->e, v, TRUE) != NULL);
}
}
else if (tot_edge == 4) {
/* check for 4 faces surrounding */
if (tot_edge_boundary == 0 && tot_edge_manifold == 4) {
/* good to go! */
tot_loop = 4;
}
}
else if (tot_edge == 3) {
/* check for 2 faces surrounding at a boundary */
if (tot_edge_boundary == 2 && tot_edge_manifold == 1) {
/* good to go! */
tot_loop = 2;
}
else if (tot_edge_boundary == 0 && tot_edge_manifold == 3) {
/* good to go! */
tot_loop = 3;
}
}
if (tot_loop) {
BMLoop *f_loop[4];
unsigned int i;
/* ensure there are exactly tot_loop loops */
BLI_assert(BM_iter_at_index(bm, BM_LOOPS_OF_VERT, v, tot_loop) == NULL);
BM_iter_as_array(bm, BM_LOOPS_OF_VERT, v, (void **)f_loop, tot_loop);
for (i = 0; i < tot_loop; i++) {
BMLoop *l = f_loop[i];
if (l->f->len > 3) {
BLI_assert(l->prev->v != l->next->v);
BM_face_split(bm, l->f, l->prev->v, l->next->v, NULL, NULL, TRUE);
}
}
return BM_vert_dissolve(bm, v);
}
return FALSE;
}
enum {
VERT_INDEX_DO_COLLAPSE = -1,
VERT_INDEX_INIT = 0,
VERT_INDEX_IGNORE = 1
};
// #define USE_WALKER /* gives uneven results, disable for now */
// #define USE_ALL_VERTS
/* - BMVert.flag & BM_ELEM_TAG: shows we touched this vert
* - BMVert.index == -1: shows we will remove this vert
*/
void bmo_unsubdivide_exec(BMesh *bm, BMOperator *op)
{
#ifdef USE_WALKER
# define ELE_VERT_TAG 1
#else
BMVert **vert_seek_a = MEM_mallocN(sizeof(BMVert *) * bm->totvert, __func__);
BMVert **vert_seek_b = MEM_mallocN(sizeof(BMVert *) * bm->totvert, __func__);
unsigned vert_seek_a_tot = 0;
unsigned vert_seek_b_tot = 0;
#endif
BMVert *v;
BMIter iter;
const unsigned int offset = 0;
const unsigned int nth = 2;
const int iterations = maxi(1, BMO_slot_int_get(op, "iterations"));
int iter_step;
#ifdef USE_ALL_VERTS
(void)op;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
#else /* USE_ALL_VERTS */
BMOpSlot *vinput = BMO_slot_get(op, "verts");
BMVert **vinput_arr = (BMVert **)vinput->data.p;
int v_index;
/* tag verts */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
}
for (v_index = 0; v_index < vinput->len; v_index++) {
v = vinput_arr[v_index];
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
#endif /* USE_ALL_VERTS */
for (iter_step = 0; iter_step < iterations; iter_step++) {
int iter_done;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG) && bm_vert_dissolve_fan_test(v)) {
#ifdef USE_WALKER
BMO_elem_flag_enable(bm, v, ELE_VERT_TAG);
#endif
BM_elem_index_set(v, VERT_INDEX_INIT); /* set_dirty! */
}
else {
BM_elem_index_set(v, VERT_INDEX_IGNORE); /* set_dirty! */
}
}
/* dont with selecting tagged verts */
/* main loop, keep tagging until we can't tag any more islands */
while (TRUE) {
#ifdef USE_WALKER
BMWalker walker;
#else
unsigned int depth = 1;
unsigned int i;
#endif
BMVert *v_first = NULL;
BMVert *v;
/* we could avoid iterating from the start each time */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (v->e && (BM_elem_index_get(v) == VERT_INDEX_INIT)) {
#ifdef USE_WALKER
if (BMO_elem_flag_test(bm, v, ELE_VERT_TAG))
#endif
{
/* check again incase the topology changed */
if (bm_vert_dissolve_fan_test(v)) {
v_first = v;
}
break;
}
}
}
if (v_first == NULL) {
break;
}
#ifdef USE_WALKER
/* Walk over selected elements starting at active */
BMW_init(&walker, bm, BMW_CONNECTED_VERTEX,
ELE_VERT_TAG, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_NOP, /* don't use BMW_FLAG_TEST_HIDDEN here since we want to desel all */
BMW_NIL_LAY);
BLI_assert(walker.order == BMW_BREADTH_FIRST);
for (v = BMW_begin(&walker, v_first); v != NULL; v = BMW_step(&walker)) {
/* Deselect elements that aren't at "nth" depth from active */
if (BM_elem_index_get(v) == VERT_INDEX_INIT) {
if ((offset + BMW_current_depth(&walker)) % nth) {
/* tag for removal */
BM_elem_index_set(v, VERT_INDEX_DO_COLLAPSE); /* set_dirty! */
}
else {
/* works better to allow these verts to be checked again */
//BM_elem_index_set(v, VERT_INDEX_IGNORE); /* set_dirty! */
}
}
}
BMW_end(&walker);
#else
BM_elem_index_set(v_first, (offset + depth) % nth ? VERT_INDEX_IGNORE : VERT_INDEX_DO_COLLAPSE); /* set_dirty! */
vert_seek_b_tot = 0;
vert_seek_b[vert_seek_b_tot++] = v_first;
while (TRUE) {
BMEdge *e;
if ((offset + depth) % nth) {
vert_seek_a_tot = 0;
for (i = 0; i < vert_seek_b_tot; i++) {
v = vert_seek_b[i];
BLI_assert(BM_elem_index_get(v) == VERT_INDEX_IGNORE);
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
BMVert *v_other = BM_edge_other_vert(e, v);
if (BM_elem_index_get(v_other) == VERT_INDEX_INIT) {
BM_elem_index_set(v_other, VERT_INDEX_DO_COLLAPSE); /* set_dirty! */
vert_seek_a[vert_seek_a_tot++] = v_other;
}
}
}
if (vert_seek_a_tot == 0) {
break;
}
}
else {
vert_seek_b_tot = 0;
for (i = 0; i < vert_seek_a_tot; i++) {
v = vert_seek_a[i];
BLI_assert(BM_elem_index_get(v) == VERT_INDEX_DO_COLLAPSE);
BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
BMVert *v_other = BM_edge_other_vert(e, v);
if (BM_elem_index_get(v_other) == VERT_INDEX_INIT) {
BM_elem_index_set(v_other, VERT_INDEX_IGNORE); /* set_dirty! */
vert_seek_b[vert_seek_b_tot++] = v_other;
}
}
}
if (vert_seek_b_tot == 0) {
break;
}
}
depth++;
}
#endif /* USE_WALKER */
}
/* now we tagged all verts -1 for removal, lets loop over and rebuild faces */
iter_done = FALSE;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_index_get(v) == VERT_INDEX_DO_COLLAPSE) {
iter_done |= bm_vert_dissolve_fan(bm, v);
}
}
if (iter_done == FALSE) {
break;
}
}
bm->elem_index_dirty |= BM_VERT;
#ifndef USE_WALKER
MEM_freeN(vert_seek_a);
MEM_freeN(vert_seek_b);
#endif
}

@ -2165,11 +2165,19 @@ static void walker_deselect_nth(BMEditMesh *em, int nth, int offset, BMHeader *h
BMW_FLAG_NOP, /* don't use BMW_FLAG_TEST_HIDDEN here since we want to desel all */
BMW_NIL_LAY);
/* use tag to avoid touching the same verts twice */
BM_ITER_MESH (ele, &iter, bm, itertype) {
BM_elem_flag_disable(ele, BM_ELEM_TAG);
}
BLI_assert(walker.order == BMW_BREADTH_FIRST);
for (ele = BMW_begin(&walker, h_act); ele != NULL; ele = BMW_step(&walker)) {
/* Deselect elements that aren't at "nth" depth from active */
if ((offset + BMW_current_depth(&walker)) % nth) {
BM_elem_select_set(bm, ele, FALSE);
if (!BM_elem_flag_test(ele, BM_ELEM_TAG)) {
/* Deselect elements that aren't at "nth" depth from active */
if ((offset + BMW_current_depth(&walker)) % nth) {
BM_elem_select_set(bm, ele, FALSE);
}
BM_elem_flag_enable(ele, BM_ELEM_TAG);
}
}
BMW_end(&walker);

@ -156,6 +156,51 @@ void MESH_OT_subdivide(wmOperatorType *ot)
}
static int edbm_unsubdivide_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMOperator bmop;
int iterations = RNA_int_get(op->ptr, "iterations");
EDBM_op_init(em, &bmop, op,
"unsubdivide verts=%hv iterations=%i", BM_ELEM_SELECT, iterations);
BMO_op_exec(em->bm, &bmop);
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return 0;
}
if ((em->selectmode & SCE_SELECT_VERTEX) == 0) {
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX); /* need to flush vert->face first */
}
EDBM_selectmode_flush(em);
EDBM_update_generic(C, em, TRUE);
return OPERATOR_FINISHED;
}
void MESH_OT_unsubdivide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Un-Subdivide";
ot->description = "UnSubdivide selected edges & faces";
ot->idname = "MESH_OT_unsubdivide";
/* api callbacks */
ot->exec = edbm_unsubdivide_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_int(ot->srna, "iterations", 2, 1, INT_MAX, "Iterations", "Number of times to unsubdivide", 1, 100);
}
void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em)
{
Object *obedit = em->ob;

@ -144,6 +144,7 @@ extern struct EnumPropertyItem *corner_type_items;
void MESH_OT_merge(struct wmOperatorType *ot);
void MESH_OT_subdivide(struct wmOperatorType *ot);
void MESH_OT_unsubdivide(struct wmOperatorType *ot);
void MESH_OT_remove_doubles(struct wmOperatorType *ot);
void MESH_OT_spin(struct wmOperatorType *ot);
void MESH_OT_screw(struct wmOperatorType *ot);

@ -74,6 +74,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_normals_make_consistent);
WM_operatortype_append(MESH_OT_merge);
WM_operatortype_append(MESH_OT_subdivide);
WM_operatortype_append(MESH_OT_unsubdivide);
WM_operatortype_append(MESH_OT_faces_select_linked_flat);
WM_operatortype_append(MESH_OT_edges_select_sharp);
WM_operatortype_append(MESH_OT_primitive_plane_add);