forked from bartvdbraak/blender
Bugfixes for particle mode:
* Fix crash removing all particles. * Brush added particles did not get correct coordinates.
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@ -3003,6 +3003,9 @@ static void brush_add(PEData *data, short number)
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for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++) {
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key->co= hkey->co;
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key->time= &hkey->time;
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if(!(psys->flag & PSYS_GLOBAL_HAIR))
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key->flag |= PEK_USE_WCO;
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}
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pa->size= 1.0f;
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@ -4237,7 +4237,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
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if(!(point->flag & PEP_HIDE))
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totkeys += point->totkey;
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if(!(edit->points->keys->flag & PEK_USE_WCO))
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if(edit->points && !(edit->points->keys->flag & PEK_USE_WCO))
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pd=pdata=MEM_callocN(totkeys*3*sizeof(float), "particle edit point data");
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cd=cdata=MEM_callocN(totkeys*(timed?4:3)*sizeof(float), "particle edit color data");
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