Use 'beauty' for sculpt triangulation

Causes fewer degenerate quads.
This commit is contained in:
Campbell Barton 2015-11-06 01:12:07 +11:00
parent 0f769afe07
commit 131c2a2bef

@ -4677,7 +4677,7 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
static void sculpt_dynamic_topology_triangulate(BMesh *bm)
{
if (bm->totloop != bm->totface * 3) {
BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_FIXED, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL);
BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL);
}
}