forked from bartvdbraak/blender
Use 'beauty' for sculpt triangulation
Causes fewer degenerate quads.
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0f769afe07
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131c2a2bef
@ -4677,7 +4677,7 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
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static void sculpt_dynamic_topology_triangulate(BMesh *bm)
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{
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if (bm->totloop != bm->totface * 3) {
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BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_FIXED, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL);
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BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL);
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}
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}
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