3D Audio GSoC:

Speaker objects fully functional!

Minor changes:
* Fixed three memory bugs found via valgrind.
* Fixed bug with jack transport crashing after file loading.
* Sound NLA Strips now start at CFRA instead of 0.
This commit is contained in:
Joerg Mueller 2011-08-09 08:38:14 +00:00
parent 802f69df78
commit 13249b925e
13 changed files with 116 additions and 19 deletions

@ -97,7 +97,7 @@ void AUD_DoubleReader::read(int& length, bool& eos, sample_t* buffer)
AUD_Specs specs1, specs2;
specs1 = m_reader1->getSpecs();
specs2 = m_reader2->getSpecs();
if(memcmp(&specs1, &specs2, sizeof(AUD_Specs)))
if(AUD_COMPARE_SPECS(specs1, specs2))
length = len;
else
{

@ -81,7 +81,7 @@ void AUD_SuperposeReader::read(int& length, bool& eos, sample_t* buffer)
{
AUD_Specs specs = m_reader1->getSpecs();
AUD_Specs s2 = m_reader2->getSpecs();
if(memcmp(&specs, &s2, sizeof(AUD_Specs)))
if(AUD_COMPARE_SPECS(specs, s2))
AUD_THROW(AUD_ERROR_SPECS, specs_error);
int samplesize = AUD_SAMPLE_SIZE(specs);

@ -105,10 +105,10 @@ void AUD_AnimateableProperty::read(float position, float* out)
return;
}
float last = (getSize() / (sizeof(float) * m_count) - 1);
int last = getSize() / (sizeof(float) * m_count) - 1;
float t = position - floor(position);
if(position > last)
if(position >= last)
{
position = last;
t = 0;
@ -128,24 +128,18 @@ void AUD_AnimateableProperty::read(float position, float* out)
float* p1 = getBuffer() + pos;
float* p2;
float* p3;
last *= m_count;
if(pos == 0)
p0 = p1;
else
p0 = p1 - m_count;
if(pos > last)
{
p3 = p2 = p1;
}
p2 = p1 + m_count;
if(pos + m_count == last)
p3 = p2;
else
{
p2 = p1 + m_count;
if(pos + m_count > last)
p3 = p2;
else
p3 = p2 + m_count;
}
p3 = p2 + m_count;
for(int i = 0; i < m_count; i++)
{

@ -82,7 +82,7 @@ void AUD_LinearResampleReader::read(int& length, bool& eos, sample_t* buffer)
int samplesize = AUD_SAMPLE_SIZE(specs);
int size = length;
float factor = float(m_rate) / float(m_reader->getSpecs().rate);
float factor = m_rate / m_reader->getSpecs().rate;
float spos;
sample_t low, high;
eos = false;

@ -70,7 +70,7 @@ bool AUD_ReadDevice::read(data_t* buffer, int length)
void AUD_ReadDevice::changeSpecs(AUD_Specs specs)
{
if(memcmp(&specs, &m_specs.specs, sizeof(specs)))
if(AUD_COMPARE_SPECS(specs, m_specs.specs))
setSpecs(specs);
}

@ -41,6 +41,8 @@
/// Throws a AUD_Exception with the provided error code.
#define AUD_THROW(exception, errorstr) { AUD_Exception e; e.error = exception; e.str = errorstr; throw e; }
#define AUD_COMPARE_SPECS(s1, s2) ((s1.rate == s2.rate) && (s1.channels == s2.channels))
/// Returns the bit for a channel mask.
#define AUD_CHANNEL_BIT(channel) (0x01 << channel)

@ -46,6 +46,8 @@ void sound_init_once(void);
void sound_init(struct Main *main);
void sound_init_main(struct Main *bmain);
void sound_exit(void);
void sound_force_device(int device);
@ -124,6 +126,8 @@ int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, flo
int sound_get_channels(struct bSound* sound);
void sound_update_scene(struct Main* bmain, struct Scene* scene);
void* sound_get_factory(void* sound);
#endif

@ -82,6 +82,7 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_sound.h"
#include "BLO_undofile.h"
@ -247,6 +248,8 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
G.main= bfd->main;
CTX_data_main_set(C, G.main);
sound_init_main(G.main);
if (bfd->user) {

@ -533,7 +533,6 @@ int set_listbasepointers(Main *main, ListBase **lb)
lb[a++]= &(main->latt);
lb[a++]= &(main->lamp);
lb[a++]= &(main->camera);
lb[a++]= &(main->speaker);
lb[a++]= &(main->text);
lb[a++]= &(main->sound);
@ -541,6 +540,7 @@ int set_listbasepointers(Main *main, ListBase **lb)
lb[a++]= &(main->brush);
lb[a++]= &(main->script);
lb[a++]= &(main->particle);
lb[a++]= &(main->speaker);
lb[a++]= &(main->world);
lb[a++]= &(main->screen);

@ -966,6 +966,9 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
/* scene drivers... */
scene_update_drivers(bmain, scene);
/* update sound system animation */
sound_update_scene(bmain, scene);
}
/* this is called in main loop, doing tagged updates before redraw */

@ -13,13 +13,16 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
@ -175,7 +178,12 @@ void sound_init(struct Main *bmain)
if(!AUD_init(device, specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
sound_init_main(bmain);
}
void sound_init_main(struct Main *bmain)
{
#ifdef WITH_JACK
AUD_setSyncCallback(sound_sync_callback, bmain);
#else
@ -617,6 +625,84 @@ int sound_get_channels(struct bSound* sound)
return info.specs.channels;
}
void sound_update_scene(struct Main* bmain, struct Scene* scene)
{
Object* ob;
NlaTrack* track;
NlaStrip* strip;
Speaker* speaker;
void* new_set = AUD_createSet();
void* handle;
float quat[4];
for(ob = bmain->object.first; ob; ob = ob->id.next)
{
if(ob->type == OB_SPEAKER)
{
if(ob->adt)
{
for(track = ob->adt->nla_tracks.first; track; track = track->next)
{
for(strip = track->strips.first; strip; strip = strip->next)
{
if(strip->type == NLASTRIP_TYPE_SOUND)
{
speaker = (Speaker*)ob->data;
if(AUD_removeSet(scene->speaker_handles, strip->speaker_handle))
{
AUD_moveSequence(strip->speaker_handle, strip->start / FPS, -1, 0);
}
else
{
if(speaker && speaker->sound)
{
strip->speaker_handle = AUD_addSequence(scene->sound_scene, speaker->sound->playback_handle, strip->start / FPS, -1, 0);
AUD_setRelativeSequence(strip->speaker_handle, 0);
}
}
if(strip->speaker_handle)
{
AUD_addSet(new_set, strip->speaker_handle);
AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max,
speaker->volume_min, speaker->distance_max,
speaker->distance_reference, speaker->attenuation,
speaker->cone_angle_outer, speaker->cone_angle_inner,
speaker->cone_volume_outer);
mat4_to_quat(quat, ob->obmat);
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
AUD_updateSequenceSound(strip->speaker_handle, speaker->sound->playback_handle);
AUD_muteSequence(strip->speaker_handle, ((strip->flag & NLASTRIP_FLAG_MUTED) != 0) || ((speaker->flag & SPK_MUTED) != 0));
}
}
}
}
}
}
}
while((handle = AUD_getSet(scene->speaker_handles)))
{
AUD_removeSequence(scene->sound_scene, handle);
}
if(scene->camera)
{
mat4_to_quat(quat, scene->camera->obmat);
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
}
AUD_destroySet(scene->speaker_handles);
scene->speaker_handles = new_set;
}
void* sound_get_factory(void* sound)
{
return ((struct bSound*) sound)->playback_handle;

@ -774,6 +774,7 @@ static int object_speaker_add_exec(bContext *C, wmOperator *op)
int enter_editmode;
unsigned int layer;
float loc[3], rot[3];
Scene *scene = CTX_data_scene(C);
object_add_generic_invoke_options(C, op);
if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
@ -789,6 +790,8 @@ static int object_speaker_add_exec(bContext *C, wmOperator *op)
AnimData *adt = BKE_id_add_animdata(&ob->id);
NlaTrack *nlt = add_nlatrack(adt, NULL);
NlaStrip *strip = add_nla_soundstrip(CTX_data_scene(C), ob->data);
strip->start = CFRA;
strip->end += strip->start;
/* hook them up */
BKE_nlatrack_add_strip(nlt, strip);

@ -585,6 +585,8 @@ typedef struct NlaStrip {
short type; /* type of NLA strip */
void *speaker_handle; /* handle for speaker objects */
int flag; /* settings */
int pad2;
} NlaStrip;