Fix MSVC build ( .0f/.0f fires a compiler error )

This commit is contained in:
Andrew Wiggin 2011-10-14 05:07:53 +00:00
parent 0c0259d931
commit 13490b1ac3
4 changed files with 6 additions and 5 deletions

@ -35,6 +35,7 @@
* \author nzc
*/
#define SOUND_ERR_FLT FLT_MIN
#define SOUND_WAVE_SAMPLES_PER_SECOND 250
struct PackedFile;

@ -630,7 +630,7 @@ float sound_sync_scene(struct Scene *scene)
else
return AUD_getPosition(scene->sound_scene_handle);
}
return .0f/.0f;
return SOUND_ERR_FLT;
}
int sound_scene_playing(struct Scene *scene)
@ -787,7 +787,7 @@ static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
void sound_play_scene(struct Scene *UNUSED(scene)) {}
void sound_stop_scene(struct Scene *UNUSED(scene)) {}
void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
float sound_sync_scene(struct Scene *UNUSED(scene)) { return .0f/.0f; }
float sound_sync_scene(struct Scene *UNUSED(scene)) { return SOUND_ERR_FLT; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
void sound_read_waveform(struct bSound* sound) { (void)sound; }

@ -2814,7 +2814,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e
else if (sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
else sync= (scene->flag & SCE_FRAME_DROP);
if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene)))
if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE) && ((time = sound_sync_scene(scene)) != SOUND_ERR_FLT))
scene->r.cfra = (double)time * FPS + 0.5;
else
{

@ -33,7 +33,6 @@
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
@ -47,6 +46,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_blender.h"
#include "BKE_context.h"
@ -1791,7 +1791,7 @@ void wm_event_do_handlers(bContext *C)
if(playing == 0) {
float time = sound_sync_scene(scene);
if(finite(time)) {
if(time != SOUND_ERR_FLT) {
int ncfra = sound_sync_scene(scene) * (float)FPS + 0.5f;
if(ncfra != scene->r.cfra) {
scene->r.cfra = ncfra;