forked from bartvdbraak/blender
UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.
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2097e621ed
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13ae541be4
@ -316,28 +316,6 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
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col.prop(cscene, "debug_use_spatial_splits")
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class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
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bl_label = "OpenGL Render"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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split = layout.split()
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col = split.column()
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col.prop(rd, "use_antialiasing")
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sub = col.row()
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sub.active = rd.use_antialiasing
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sub.prop(rd, "antialiasing_samples", expand=True)
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col = split.column()
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col.label(text="Alpha:")
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col.prop(rd, "alpha_mode", text="")
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class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
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bl_label = "Layer"
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bl_context = "render_layer"
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@ -233,6 +233,7 @@ class INFO_MT_render(Menu):
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layout.operator("render.opengl", text="OpenGL Render Image")
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layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
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layout.menu("INFO_MT_opengl_render")
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layout.separator()
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@ -240,6 +241,19 @@ class INFO_MT_render(Menu):
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layout.operator("render.play_rendered_anim", icon='PLAY')
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class INFO_MT_opengl_render(Menu):
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bl_label = "OpenGL Render Options"
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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layout.prop(rd, "use_antialiasing")
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layout.prop_menu_enum(rd, "antialiasing_samples")
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layout.prop_menu_enum(rd, "alpha_mode")
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class INFO_MT_window(Menu):
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bl_label = "Window"
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