CMake: add missing headers

This commit is contained in:
Campbell Barton 2018-09-06 21:23:25 +10:00
parent c89791ba78
commit 1450a37555
5 changed files with 9 additions and 0 deletions

@ -69,12 +69,14 @@ if(WITH_OPENSUBDIV)
internal/opensubdiv_topology_refiner_internal.cc
internal/opensubdiv_util.cc
internal/opensubdiv_converter_factory.h
internal/opensubdiv_converter_internal.h
internal/opensubdiv_converter_orient.h
internal/opensubdiv_converter_orient_impl.h
internal/opensubdiv_device_context_cuda.h
internal/opensubdiv_device_context_opencl.h
internal/opensubdiv_evaluator_internal.h
internal/opensubdiv_gl_mesh_draw.h
internal/opensubdiv_gl_mesh_fvar.h
internal/opensubdiv_gl_mesh_internal.h
internal/opensubdiv_internal.h

@ -232,6 +232,7 @@ set(SRC
BKE_blender.h
BKE_blender_copybuffer.h
BKE_blender_undo.h
BKE_blender_user_menu.h
BKE_blender_version.h
BKE_blendfile.h
BKE_bmfont.h

@ -151,6 +151,8 @@ set(SRC
engines/eevee/eevee_lut.h
engines/eevee/eevee_private.h
engines/external/external_engine.h
engines/workbench/workbench_engine.h
engines/workbench/workbench_private.h
)
data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC)

@ -94,8 +94,11 @@ set(SRC
GPU_attr_binding.h
GPU_batch.h
GPU_batch_presets.h
GPU_batch_utils.h
GPU_buffers.h
GPU_common.h
GPU_context.h
GPU_debug.h
GPU_draw.h
GPU_element.h

@ -92,6 +92,7 @@ set(SRC
WM_api.h
WM_keymap.h
WM_message.h
WM_toolsystem.h
WM_types.h
wm.h