Fix #31988: VBOs Textured solid : no update of material in 3Dview

Issue was caused by VBOs using CD_TEXTURE_MCOL for faces colors. This
layer was creating on mesh display (from draw_tface_mapped__set_draw)
in cases there's no such a layer.

If material settings are changing, this layer wasn't updated and old
colors were used.

Fixed by performing an update of this layer in cases it's already
exists. This would give some % of slowdown, but don't think it'll
be dramatically bad.

Would be nice to find a nice way to update such a layer in cases
material is actually changes only, or get completely rid of it/
This commit is contained in:
Sergey Sharybin 2012-07-12 16:08:22 +00:00
parent ba44250a23
commit 152675db1a

@ -466,7 +466,8 @@ static DMDrawOption draw_tface__set_draw(MTFace *tface, int has_mcol, int matnr)
return DM_DRAW_OPTION_NORMAL; /* Set color from mcol */
}
}
static void add_tface_color_layer(DerivedMesh *dm)
static void update_tface_color_layer(DerivedMesh *dm)
{
MTFace *tface = DM_get_tessface_data_layer(dm, CD_MTFACE);
MFace *mface = dm->getTessFaceArray(dm);
@ -476,7 +477,15 @@ static void add_tface_color_layer(DerivedMesh *dm)
if (!mcol)
mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
if (CustomData_has_layer(&dm->faceData, CD_TEXTURE_MCOL)) {
finalCol = CustomData_get_layer(&dm->faceData, CD_TEXTURE_MCOL);
}
else {
finalCol = MEM_mallocN(sizeof(MCol) * 4 * dm->getNumTessFaces(dm), "add_tface_color_layer");
CustomData_add_layer(&dm->faceData, CD_TEXTURE_MCOL, CD_ASSIGN, finalCol, dm->numTessFaceData);
}
for (i = 0; i < dm->getNumTessFaces(dm); i++) {
Material *ma = give_current_material(Gtexdraw.ob, mface[i].mat_nr + 1);
@ -542,7 +551,6 @@ static void add_tface_color_layer(DerivedMesh *dm)
}
}
}
CustomData_add_layer(&dm->faceData, CD_TEXTURE_MCOL, CD_ASSIGN, finalCol, dm->numTessFaceData);
}
static DMDrawOption draw_tface_mapped__set_draw(void *userData, int index)
@ -797,8 +805,7 @@ void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
else {
drawTFace_userData userData;
if (!CustomData_has_layer(&dm->faceData, CD_TEXTURE_MCOL))
add_tface_color_layer(dm);
update_tface_color_layer(dm);
userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);