Fix T83915: Subdivision Surface modifier causes visual artifacts in Cycles rendered viewport - CPU and OptiX

Changing the geometry in the current scene caused the primitive offsets for all geometry to
change, but the values would not be updated in all bottom-level BVH structures. Rendering
artifacts and crashes where the result. This fixes that by ensuring all BVH structures are
updated when the primitive offsets change.
This commit is contained in:
Patrick Mours 2021-01-05 14:39:29 +01:00
parent da9d471e1d
commit 166c0db3f9
3 changed files with 26 additions and 5 deletions

@ -682,6 +682,7 @@ void BVHEmbree::refit(Progress &progress)
if (mesh->num_triangles() > 0) {
RTCGeometry geom = rtcGetGeometry(scene, geom_id);
set_tri_vertex_buffer(geom, mesh, true);
rtcSetGeometryUserData(geom, (void *)mesh->optix_prim_offset);
rtcCommitGeometry(geom);
}
}
@ -690,6 +691,7 @@ void BVHEmbree::refit(Progress &progress)
if (hair->num_curves() > 0) {
RTCGeometry geom = rtcGetGeometry(scene, geom_id + 1);
set_curve_vertex_buffer(geom, hair, true);
rtcSetGeometryUserData(geom, (void *)hair->optix_prim_offset);
rtcCommitGeometry(geom);
}
}

@ -280,6 +280,15 @@ void Geometry::tag_update(Scene *scene, bool rebuild)
scene->object_manager->need_update = true;
}
void Geometry::tag_bvh_update(bool rebuild)
{
tag_modified();
if (rebuild) {
need_update_rebuild = true;
}
}
/* Geometry Manager */
GeometryManager::GeometryManager()
@ -915,7 +924,7 @@ void GeometryManager::device_update_attributes(Device *device,
scene->object_manager->device_update_mesh_offsets(device, dscene, scene);
}
void GeometryManager::mesh_calc_offset(Scene *scene)
void GeometryManager::mesh_calc_offset(Scene *scene, BVHLayout bvh_layout)
{
size_t vert_size = 0;
size_t tri_size = 0;
@ -930,6 +939,14 @@ void GeometryManager::mesh_calc_offset(Scene *scene)
size_t optix_prim_size = 0;
foreach (Geometry *geom, scene->geometry) {
if (geom->optix_prim_offset != optix_prim_size) {
/* Need to rebuild BVH in OptiX, since refit only allows modified mesh data there */
const bool has_optix_bvh = bvh_layout == BVH_LAYOUT_OPTIX ||
bvh_layout == BVH_LAYOUT_MULTI_OPTIX ||
bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE;
geom->tag_bvh_update(has_optix_bvh);
}
if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
@ -1526,7 +1543,9 @@ void GeometryManager::device_update(Device *device,
/* Device update. */
device_free(device, dscene);
mesh_calc_offset(scene);
const BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
device->get_bvh_layout_mask());
mesh_calc_offset(scene, bvh_layout);
if (true_displacement_used) {
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {
@ -1553,8 +1572,6 @@ void GeometryManager::device_update(Device *device,
}
/* Update displacement. */
BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
device->get_bvh_layout_mask());
bool displacement_done = false;
size_t num_bvh = 0;

@ -157,6 +157,8 @@ class Geometry : public Node {
/* Updates */
void tag_update(Scene *scene, bool rebuild);
void tag_bvh_update(bool rebuild);
};
/* Geometry Manager */
@ -198,7 +200,7 @@ class GeometryManager {
vector<AttributeRequestSet> &object_attributes);
/* Compute verts/triangles/curves offsets in global arrays. */
void mesh_calc_offset(Scene *scene);
void mesh_calc_offset(Scene *scene, BVHLayout bvh_layout);
void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);