forked from bartvdbraak/blender
Some additions to the docs for my scripts.
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@ -7,8 +7,8 @@ Group: 'Mesh'
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Tooltip: 'Create fixed copies of deformed meshes'
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"""
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__author__ = "Martin Poirier"
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__url__ = ("blender", "elysiun")
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__author__ = "Martin 'theeth' Poirier"
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__url__ = ("http://www.blender.org", "http://www.elysiun.com")
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__version__ = "1.5 09/21/04"
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__bpydoc__ = """\
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@ -17,7 +17,8 @@ This script creates "raw" copies of deformed meshes.
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Usage:
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Select the mesh(es) and run this script. A fixed copy of each selected mesh
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will be created, with the word "_deformed" appended to its name.
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will be created, with the word "_deformed" appended to its name. If an object with
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the same name already exists, it appends a number at the end as Blender itself does.
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Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
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images -- the actual mesh data is still simpler, with vertices in an original
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@ -7,8 +7,8 @@ Group: 'UV'
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Tooltip: 'Export the UV face layout of the selected object to a .TGA file'
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"""
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__author__ = "Martin (Theeth) Poirier"
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__url__ = ("blender", "elysiun")
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__author__ = "Martin 'theeth' Poirier"
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__url__ = ("http://www.blender.org", "http://www.elysiun.com")
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__version__ = "1.3a"
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__bpydoc__ = """\
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@ -27,6 +27,7 @@ use object's name and more.
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Notes:<br>
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Jean-Michel Soler (jms) wrote TGA functions used by this script.
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Zaz added the default path code and Selected Face option.
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"""
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