forked from bartvdbraak/blender
dos2unixed relivant stuff in the interndir.
I'll wait a couple of days and if no complaints do the other dirs as well. Kent
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19320c020c
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@ -695,7 +695,7 @@ bool GHOST_SystemCarbon::handleMouseDown(EventRef event)
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GHOST_ASSERT(ghostWindow, "GHOST_SystemCarbon::handleMouseEvent: ghostWindow==0");
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GHOST_ASSERT(ghostWindow, "GHOST_SystemCarbon::handleMouseEvent: ghostWindow==0");
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if (::TrackGoAway(window, mousePos))
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if (::TrackGoAway(window, mousePos))
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{
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{
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// todo: add option-close, because itÕs in the HIG
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// todo: add option-close, because itØs in the HIG
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// if (event.modifiers & optionKey) {
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// if (event.modifiers & optionKey) {
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// Close the clean documents, others will be confirmed one by one.
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// Close the clean documents, others will be confirmed one by one.
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//}
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//}
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@ -612,7 +612,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
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* specifies a character code generated by a dead key. A dead key is a key that
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* specifies a character code generated by a dead key. A dead key is a key that
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* generates a character, such as the umlaut (double-dot), that is combined with
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* generates a character, such as the umlaut (double-dot), that is combined with
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* another character to form a composite character. For example, the umlaut-O
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* another character to form a composite character. For example, the umlaut-O
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* character (Ö) is generated by typing the dead key for the umlaut character, and
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* character (Ù) is generated by typing the dead key for the umlaut character, and
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* then typing the O key.
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* then typing the O key.
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*/
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*/
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case WM_SYSDEADCHAR:
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case WM_SYSDEADCHAR:
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@ -10,8 +10,8 @@ import string
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a2z = 'abcdefghijklmnopqrstuvwxyz'
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a2z = 'abcdefghijklmnopqrstuvwxyz'
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A2Z = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
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A2Z = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
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umlaute = 'äöüß'
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umlaute = '„÷’ž'
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Umlaute = 'ÄÖÜ'
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Umlaute = 'ýÙ›'
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alpha = A2Z + a2z
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alpha = A2Z + a2z
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german_alpha = A2Z + a2z + umlaute + Umlaute
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german_alpha = A2Z + a2z + umlaute + Umlaute
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number = '0123456789'
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number = '0123456789'
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