forked from bartvdbraak/blender
Crash fix; rendering AO with envmap on didn't work.
Note that envmaps still render without raytracing.
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@ -2570,6 +2570,9 @@ void RE_rotateBlenderScene(void)
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R.wrld.aosphere= MEM_mallocN(2*3*R.wrld.aosamp*R.wrld.aosamp*sizeof(float), "AO sphere");
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/* we make twice the amount of samples, because only a hemisphere is used */
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init_ao_sphere(R.wrld.aosphere, 2*R.wrld.aosamp*R.wrld.aosamp, 16);
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/* bah... init_render_world writes this over, and that is called/needed in envmap. */
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G.scene->world->aosphere= R.wrld.aosphere;
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}
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init_render_textures();
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init_render_materials();
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