forked from bartvdbraak/blender
BGE : Fix for T43724 and T41599 addObject() with KX_FontObject and
overlay scene GetGameObjectType is overwritten in KX_FontObject to differentiate a font object into AddNodeReplicaObject function. Now, in this function, we add fonts in the appropriate list. Reviewers: campbellbarton, moguri, dfelinto, lordloki Reviewed By: lordloki Subscribers: lordloki Projects: #game_logic, #game_engine Differential Revision: https://developer.blender.org/D1130
This commit is contained in:
parent
3824e0f124
commit
176ecd9c9c
@ -221,6 +221,7 @@ public:
|
|||||||
OBJ_ARMATURE=0,
|
OBJ_ARMATURE=0,
|
||||||
OBJ_CAMERA=1,
|
OBJ_CAMERA=1,
|
||||||
OBJ_LIGHT=2,
|
OBJ_LIGHT=2,
|
||||||
|
OBJ_FONT=3,
|
||||||
} ObjectTypes;
|
} ObjectTypes;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -118,7 +118,6 @@ CValue* KX_FontObject::GetReplica()
|
|||||||
void KX_FontObject::ProcessReplica()
|
void KX_FontObject::ProcessReplica()
|
||||||
{
|
{
|
||||||
KX_GameObject::ProcessReplica();
|
KX_GameObject::ProcessReplica();
|
||||||
KX_GetActiveScene()->AddFont(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetFontId(VFont *vfont)
|
int GetFontId(VFont *vfont)
|
||||||
|
@ -54,6 +54,7 @@ public:
|
|||||||
*/
|
*/
|
||||||
virtual CValue* GetReplica();
|
virtual CValue* GetReplica();
|
||||||
virtual void ProcessReplica();
|
virtual void ProcessReplica();
|
||||||
|
virtual int GetGameObjectType() { return OBJ_FONT; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::vector<STR_String> m_text;
|
std::vector<STR_String> m_text;
|
||||||
|
@ -532,6 +532,8 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
|
|||||||
m_objectlist->Add(newobj->AddRef());
|
m_objectlist->Add(newobj->AddRef());
|
||||||
if (newobj->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
|
if (newobj->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
|
||||||
m_lightlist->Add(newobj->AddRef());
|
m_lightlist->Add(newobj->AddRef());
|
||||||
|
else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_FONT)
|
||||||
|
AddFont((KX_FontObject*)newobj);
|
||||||
newobj->AddMeshUser();
|
newobj->AddMeshUser();
|
||||||
|
|
||||||
// logic cannot be replicated, until the whole hierarchy is replicated.
|
// logic cannot be replicated, until the whole hierarchy is replicated.
|
||||||
|
Loading…
Reference in New Issue
Block a user