OCIO: use modern GLSL texture functions

small part of ongoing OpenGL upgrade
This commit is contained in:
Mike Erwin 2017-08-30 13:19:59 -04:00
parent cc830e2586
commit 17f26e181f

@ -12,7 +12,6 @@ uniform float image_texture_height;
in vec2 texCoord_interp;
out vec4 fragColor;
#define texture2D texture
#ifdef USE_CURVE_MAPPING
/* Curve mapping parameters
@ -42,7 +41,7 @@ float read_curve_mapping(int table, int index)
* But is it actually correct to subtract 1 here?
*/
float texture_index = float(index) / float(curve_mapping_lut_size - 1);
return texture1D(curve_mapping_texture, texture_index)[table];
return texture(curve_mapping_texture, texture_index)[table];
}
float curvemap_calc_extend(int table, float x, vec2 first, vec2 last)
@ -147,7 +146,7 @@ vec4 apply_dither(vec2 st, vec4 col)
void main()
{
vec4 col = texture2D(image_texture, texCoord_interp.st);
vec4 col = texture(image_texture, texCoord_interp.st);
#ifdef USE_CURVE_MAPPING
col = curvemapping_evaluate_premulRGBF(col);
#endif