prepared physics/game engine infrastructure for vehicle support.

fixed a python related bug with physics contraints
fixed some line-ending problem with blenderbuttons.c

makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
This commit is contained in:
Erwin Coumans 2006-01-30 20:33:59 +00:00
parent 8e9222ec21
commit 18857a6225
9 changed files with 239 additions and 4 deletions

@ -79,7 +79,10 @@ PyTypeObject PyObjectPlus::Type = {
PyObjectPlus::~PyObjectPlus()
{
_Py_ForgetReference(this);
if (ob_refcnt)
{
_Py_ForgetReference(this);
}
// assert(ob_refcnt==0);
}

@ -32,8 +32,10 @@
#include "KX_PyConstraintBinding.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_ConstraintWrapper.h"
#include "KX_VehicleWrapper.h"
#include "KX_PhysicsObjectWrapper.h"
#include "PHY_IPhysicsController.h"
#include "PHY_IVehicle.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@ -66,7 +68,8 @@ static char gPySetSolverType__doc__[] = "setSolverType(int solverType) Very expe
static char gPyCreateConstraint__doc__[] = "createConstraint(ob1,ob2,float restLength,float restitution,float damping)";
static char gPyRemoveConstraint__doc__[] = "removeConstraint(constraint id)";
static char gPyGetVehicleConstraint__doc__[] = "getVehicleConstraint(int constraintId)";
static char gPyRemoveConstraint__doc__[] = "removeConstraint(int constraintId)";
@ -291,6 +294,35 @@ static PyObject* gPySetSolverType(PyObject* self,
static PyObject* gPyGetVehicleConstraint(PyObject* self,
PyObject* args,
PyObject* kwds)
{
#if defined(_WIN64)
__int64 constraintid;
if (PyArg_ParseTuple(args,"L",&constraintid))
#else
long constraintid;
if (PyArg_ParseTuple(args,"l",&constraintid))
#endif
{
if (PHY_GetActiveEnvironment())
{
PHY_IVehicle* vehicle = PHY_GetActiveEnvironment()->getVehicleConstraint(constraintid);
if (vehicle)
{
KX_VehicleWrapper* pyWrapper = new KX_VehicleWrapper(vehicle,PHY_GetActiveEnvironment());
return pyWrapper;
}
}
}
Py_INCREF(Py_None); return Py_None;
}
@ -407,9 +439,11 @@ static struct PyMethodDef physicsconstraints_methods[] = {
METH_VARARGS, gPySetSolverType__doc__},
{"createConstraint",(PyCFunction) gPyCreateConstraint,
METH_VARARGS, gPyCreateConstraint__doc__},
{"getVehicleConstraint",(PyCFunction) gPyGetVehicleConstraint,
METH_VARARGS, gPyGetVehicleConstraint__doc__},
{"removeConstraint",(PyCFunction) gPyRemoveConstraint,
METH_VARARGS, gPyRemoveConstraint__doc__},

@ -0,0 +1,140 @@
#include <Python.h>
#include "KX_VehicleWrapper.h"
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IVehicle.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_VehicleWrapper::KX_VehicleWrapper(
PHY_IVehicle* vehicle,
PHY_IPhysicsEnvironment* physenv,PyTypeObject *T) :
PyObjectPlus(T),
m_vehicle(vehicle),
m_physenv(physenv)
{
}
KX_VehicleWrapper::~KX_VehicleWrapper()
{
}
PyObject* KX_VehicleWrapper::PyAddWheel(PyObject* self,
PyObject* args,
PyObject* kwds)
{
Py_INCREF(Py_None);
return Py_None;
}
PyObject* KX_VehicleWrapper::PyGetWheelsTransform(PyObject* self,
PyObject* args,
PyObject* kwds)
{
assert(0);
return PyInt_FromLong(m_vehicle->GetNumWheels());
}
PyObject* KX_VehicleWrapper::PyGetNumWheels(PyObject* self,
PyObject* args,
PyObject* kwds)
{
return PyInt_FromLong(m_vehicle->GetNumWheels());
}
PyObject* KX_VehicleWrapper::PyGetConstraintId(PyObject* self,
PyObject* args,
PyObject* kwds)
{
return PyInt_FromLong(m_vehicle->GetUserConstraintId());
}
PyObject* KX_VehicleWrapper::PyGetConstraintType(PyObject* self,
PyObject* args,
PyObject* kwds)
{
return PyInt_FromLong(m_vehicle->GetUserConstraintType());
}
//python specific stuff
PyTypeObject KX_VehicleWrapper::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_VehicleWrapper",
sizeof(KX_VehicleWrapper),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject KX_VehicleWrapper::Parents[] = {
&KX_VehicleWrapper::Type,
NULL
};
PyObject* KX_VehicleWrapper::_getattr(const STR_String& attr)
{
//here you can search for existing data members (like mass,friction etc.)
_getattr_up(PyObjectPlus);
}
int KX_VehicleWrapper::_setattr(const STR_String& attr,PyObject* pyobj)
{
PyTypeObject* type = pyobj->ob_type;
int result = 1;
if (type == &PyList_Type)
{
result = 0;
}
if (type == &PyFloat_Type)
{
result = 0;
}
if (type == &PyInt_Type)
{
result = 0;
}
if (type == &PyString_Type)
{
result = 0;
}
if (result)
result = PyObjectPlus::_setattr(attr,pyobj);
return result;
};
PyMethodDef KX_VehicleWrapper::Methods[] = {
{"addWheel",(PyCFunction) KX_VehicleWrapper::sPyAddWheel, METH_VARARGS},
{"getNumWheels",(PyCFunction) KX_VehicleWrapper::sPyGetNumWheels, METH_VARARGS},
{"getWheelsTransform",(PyCFunction) KX_VehicleWrapper::sPyGetWheelsTransform, METH_VARARGS},
{"getConstraintId",(PyCFunction) KX_VehicleWrapper::sPyGetConstraintId, METH_VARARGS},
{"getConstraintType",(PyCFunction) KX_VehicleWrapper::sPyGetConstraintType, METH_VARARGS},
{NULL,NULL} //Sentinel
};

@ -0,0 +1,33 @@
#ifndef KX_VEHICLE_WRAPPER
#define KX_VEHICLE_WRAPPER
#include "Value.h"
#include "PHY_DynamicTypes.h"
class PHY_IVehicle;
///Python interface to physics vehicles (primarily 4-wheel cars and 2wheel bikes)
class KX_VehicleWrapper : public PyObjectPlus
{
Py_Header;
virtual PyObject* _getattr(const STR_String& attr);
virtual int _setattr(const STR_String& attr, PyObject *value);
public:
KX_VehicleWrapper(PHY_IVehicle* vehicle,class PHY_IPhysicsEnvironment* physenv,PyTypeObject *T = &Type);
virtual ~KX_VehicleWrapper ();
int getConstraintId();
KX_PYMETHOD(KX_VehicleWrapper,AddWheel);
KX_PYMETHOD(KX_VehicleWrapper,GetNumWheels);
KX_PYMETHOD(KX_VehicleWrapper,GetWheelsTransform);
KX_PYMETHOD(KX_VehicleWrapper,GetConstraintId);
KX_PYMETHOD(KX_VehicleWrapper,GetConstraintType);
private:
PHY_IVehicle* m_vehicle;
PHY_IPhysicsEnvironment* m_physenv;
};
#endif //KX_VEHICLE_WRAPPER

@ -79,6 +79,11 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
float axisX,float axisY,float axisZ);
virtual void removeConstraint(int constraintid);
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId)
{
return 0;
}
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);

@ -62,6 +62,13 @@ public:
float axisX,float axisY,float axisZ);
virtual void removeConstraint(int constraintid);
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId)
{
return 0;
}
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);

@ -67,6 +67,13 @@ public:
float axisX,float axisY,float axisZ);
virtual void removeConstraint(int constraintid);
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId)
{
return 0;
}
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);

@ -98,7 +98,8 @@ typedef enum PHY_PhysicsType {
/// PHY_ConstraintType enumerates all supported Constraint Types
typedef enum PHY_ConstraintType {
PHY_POINT2POINT_CONSTRAINT=1,
PHY_LINEHINGE_CONSTRAINT
PHY_LINEHINGE_CONSTRAINT=2,
PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle
} PHY_ConstraintType;

@ -29,11 +29,13 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _IPHYSICSENVIRONMENT
#define _IPHYSICSENVIRONMENT
#include <vector>
#include "PHY_DynamicTypes.h"
class PHY_IVehicle;
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
@ -85,6 +87,9 @@ class PHY_IPhysicsEnvironment
float axisX,float axisY,float axisZ)=0;
virtual void removeConstraint(int constraintid)=0;
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;