svn merge ^/trunk/blender -r43934:43976

This commit is contained in:
Campbell Barton 2012-02-08 05:45:16 +00:00
commit 19d0f93099
48 changed files with 308 additions and 168 deletions

@ -169,6 +169,7 @@ help:
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)" @echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@echo " * check_splint - run blenders source through splint (C only)" @echo " * check_splint - run blenders source through splint (C only)"
@echo " * check_sparse - run blenders source through sparse (C only)" @echo " * check_sparse - run blenders source through sparse (C only)"
@echo " * check_spelling - check for spelling errors (Python only for now)"
@echo "" @echo ""
@echo "Documentation Targets (not assosiated with building blender)" @echo "Documentation Targets (not assosiated with building blender)"
@echo " * doc_py - generate sphinx python api docs" @echo " * doc_py - generate sphinx python api docs"
@ -242,6 +243,9 @@ check_sparse:
$(CMAKE_CONFIG) $(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
check_spelling:
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py `find $(BLENDER_DIR)/release/scripts -name "*.py" | sort`
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Documentation # Documentation

@ -191,14 +191,8 @@ void BlenderSession::render()
BL::RenderResult::layers_iterator b_iter; BL::RenderResult::layers_iterator b_iter;
BL::RenderLayers b_rr_layers(r.ptr); BL::RenderLayers b_rr_layers(r.ptr);
int active = 0;
/* render each layer */ /* render each layer */
for(b_rr.layers.begin(b_iter); b_iter != b_rr.layers.end(); ++b_iter, ++active) { for(b_rr.layers.begin(b_iter); b_iter != b_rr.layers.end(); ++b_iter) {
/* single layer render */
if(r.use_single_layer())
active = b_rr_layers.active_index();
/* set layer */ /* set layer */
b_rlay = *b_iter; b_rlay = *b_iter;
@ -226,7 +220,7 @@ void BlenderSession::render()
session->reset(buffer_params, session_params.samples); session->reset(buffer_params, session_params.samples);
/* update scene */ /* update scene */
sync->sync_data(b_v3d, active); sync->sync_data(b_v3d, b_iter->name().c_str());
/* render */ /* render */
session->start(); session->start();
@ -394,7 +388,7 @@ void BlenderSession::get_progress(float& progress, double& total_time)
void BlenderSession::update_status_progress() void BlenderSession::update_status_progress()
{ {
string status, substatus; string timestatus, status, substatus;
float progress; float progress;
double total_time; double total_time;
char time_str[128]; char time_str[128];
@ -403,13 +397,13 @@ void BlenderSession::update_status_progress()
get_progress(progress, total_time); get_progress(progress, total_time);
BLI_timestr(total_time, time_str); BLI_timestr(total_time, time_str);
status = "Elapsed: " + string(time_str) + " | " + status; timestatus = "Elapsed: " + string(time_str) + " | ";
if(substatus.size() > 0) if(substatus.size() > 0)
status += " | " + substatus; status += " | " + substatus;
if(status != last_status) { if(status != last_status) {
RE_engine_update_stats((RenderEngine*)b_engine.ptr.data, "", status.c_str()); RE_engine_update_stats((RenderEngine*)b_engine.ptr.data, "", (timestatus + status).c_str());
last_status = status; last_status = status;
} }
if(progress != last_progress) { if(progress != last_progress) {

@ -122,7 +122,7 @@ bool BlenderSync::sync_recalc()
return recalc; return recalc;
} }
void BlenderSync::sync_data(BL::SpaceView3D b_v3d, int layer) void BlenderSync::sync_data(BL::SpaceView3D b_v3d, const char *layer)
{ {
sync_render_layers(b_v3d); sync_render_layers(b_v3d);
sync_integrator(layer); sync_integrator(layer);
@ -133,7 +133,7 @@ void BlenderSync::sync_data(BL::SpaceView3D b_v3d, int layer)
/* Integrator */ /* Integrator */
void BlenderSync::sync_integrator(int layer) void BlenderSync::sync_integrator(const char *layer)
{ {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@ -155,7 +155,20 @@ void BlenderSync::sync_integrator(int layer)
integrator->no_caustics = get_boolean(cscene, "no_caustics"); integrator->no_caustics = get_boolean(cscene, "no_caustics");
integrator->seed = get_int(cscene, "seed"); integrator->seed = get_int(cscene, "seed");
integrator->layer_flag = render_layers[layer].layer;
/* render layer */
int active_layer = 0;
if(layer) {
for(int i = 0; i < render_layers.size(); i++) {
if(render_layers[i].name == layer) {
active_layer = i;
break;
}
}
}
integrator->layer_flag = render_layers[active_layer].layer;
if(integrator->modified(previntegrator)) if(integrator->modified(previntegrator))
integrator->tag_update(scene); integrator->tag_update(scene);
@ -208,6 +221,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d)
/* single layer for now */ /* single layer for now */
RenderLayerInfo rlay; RenderLayerInfo rlay;
rlay.name = b_rlay->name();
rlay.scene_layer = get_layer(b_scene.layers()); rlay.scene_layer = get_layer(b_scene.layers());
rlay.layer = get_layer(b_rlay->layers()); rlay.layer = get_layer(b_rlay->layers());
rlay.material_override = b_rlay->material_override(); rlay.material_override = b_rlay->material_override();

@ -54,7 +54,7 @@ public:
/* sync */ /* sync */
bool sync_recalc(); bool sync_recalc();
void sync_data(BL::SpaceView3D b_v3d, int layer = 0); void sync_data(BL::SpaceView3D b_v3d, const char *layer = 0);
void sync_camera(int width, int height); void sync_camera(int width, int height);
void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height); void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
@ -70,7 +70,7 @@ private:
void sync_materials(); void sync_materials();
void sync_objects(BL::SpaceView3D b_v3d); void sync_objects(BL::SpaceView3D b_v3d);
void sync_film(); void sync_film();
void sync_integrator(int layer); void sync_integrator(const char *layer);
void sync_view(); void sync_view();
void sync_world(); void sync_world();
void sync_render_layers(BL::SpaceView3D b_v3d); void sync_render_layers(BL::SpaceView3D b_v3d);
@ -110,6 +110,7 @@ private:
material_override(PointerRNA_NULL) material_override(PointerRNA_NULL)
{} {}
string name;
uint scene_layer; uint scene_layer;
uint layer; uint layer;
BL::Material material_override; BL::Material material_override;

@ -368,12 +368,13 @@ __device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd,
#else #else
label = svm_bsdf_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); label = svm_bsdf_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
#endif #endif
if(*pdf != 0.0f) {
bsdf_eval_init(bsdf_eval, sc->type, eval*sc->weight, kernel_data.film.use_light_pass);
bsdf_eval_init(bsdf_eval, sc->type, eval*sc->weight, kernel_data.film.use_light_pass); if(sd->num_closure > 1) {
float sweight = sc->sample_weight;
if(sd->num_closure > 1 && *pdf != 0.0f) { _shader_bsdf_multi_eval(sd, *omega_in, pdf, sampled, bsdf_eval, *pdf*sweight, sweight);
float sweight = sc->sample_weight; }
_shader_bsdf_multi_eval(sd, *omega_in, pdf, sampled, bsdf_eval, *pdf*sweight, sweight);
} }
return label; return label;

@ -84,8 +84,9 @@ __device uint phash(int kx, int ky, int kz, int3 p)
__device float floorfrac(float x, int* i) __device float floorfrac(float x, int* i)
{ {
*i = quick_floor(x); float f = floorf(x);
return x - *i; *i = (int)f;
return x - f;
} }
__device float fade(float t) __device float fade(float t)

@ -327,9 +327,6 @@ def refresh_script_paths():
_sys_path_ensure(path) _sys_path_ensure(path)
_presets = _os.path.join(_scripts[0], "presets") # FIXME - multiple paths
def preset_paths(subdir): def preset_paths(subdir):
""" """
Returns a list of paths for a specific preset. Returns a list of paths for a specific preset.

@ -158,7 +158,7 @@ def bake_action(frame_start,
# ------------------------------------------------------------------------- # -------------------------------------------------------------------------
# Create action # Create action
# in case animation data hassnt been created # in case animation data hasn't been created
atd = obj.animation_data_create() atd = obj.animation_data_create()
if action is None: if action is None:
action = bpy.data.actions.new("Action") action = bpy.data.actions.new("Action")

@ -166,7 +166,7 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
flipped = False flipped = False
while 1: while 1:
# from knowing the last 2, look for th next. # from knowing the last 2, look for the next.
ed_adj = edges[context_loop[-1]] ed_adj = edges[context_loop[-1]]
if len(ed_adj) != 2: if len(ed_adj) != 2:
# the original edge had 2 other edges # the original edge had 2 other edges
@ -174,7 +174,7 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
flipped = True # only flip the list once flipped = True # only flip the list once
context_loop.reverse() context_loop.reverse()
ed_adj[:] = [] ed_adj[:] = []
context_loop.append(other_dir) # save 1 lookiup context_loop.append(other_dir) # save 1 look-up
ed_adj = edges[context_loop[-1]] ed_adj = edges[context_loop[-1]]
if len(ed_adj) != 2: if len(ed_adj) != 2:
@ -374,7 +374,7 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
if s1[0][1] == s1[-1][1]: # remove endpoints double if s1[0][1] == s1[-1][1]: # remove endpoints double
s1.pop() s1.pop()
s2[:] = [] # Empty this segment s2 so we dont use it again. s2[:] = [] # Empty this segment s2 so we don't use it again.
return True return True
joining_segments = True joining_segments = True

@ -44,7 +44,7 @@ changes have been made:
import os import os
import sys import sys
TIMEOUT_STORAGE = 3 # Time in secs after which the rootmodules will be stored TIMEOUT_STORAGE = 3 # Time in secs after which the root-modules will be stored
TIMEOUT_GIVEUP = 20 # Time in secs after which we give up TIMEOUT_GIVEUP = 20 # Time in secs after which we give up
ROOT_MODULES = None ROOT_MODULES = None
@ -53,7 +53,7 @@ ROOT_MODULES = None
def get_root_modules(): def get_root_modules():
""" """
Returns a list containing the names of all the modules available in the Returns a list containing the names of all the modules available in the
folders of the pythonpath. folders of the python-path.
:returns: modules :returns: modules
:rtype: list :rtype: list

@ -227,7 +227,7 @@ class BakeAction(Operator):
class ClearUselessActions(Operator): class ClearUselessActions(Operator):
"""Mark actions with no F-Curves for deletion after save+reload of """ \ """Mark actions with no F-Curves for deletion after save & reload of """ \
"""file preserving \"action libraries\"""" """file preserving \"action libraries\""""
bl_idname = "anim.clear_useless_actions" bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions" bl_label = "Clear Useless Actions"

@ -275,8 +275,8 @@ class CLIP_OT_delete_proxy(Operator):
class CLIP_OT_set_viewport_background(Operator): class CLIP_OT_set_viewport_background(Operator):
"""Set current movie clip as a camera background in 3D viewport \ """Set current movie clip as a camera background in 3D view-port """ \
(works only when a 3D viewport is visible)""" """(works only when a 3D view-port is visible)"""
bl_idname = "clip.set_viewport_background" bl_idname = "clip.set_viewport_background"
bl_label = "Set as Background" bl_label = "Set as Background"
@ -314,9 +314,9 @@ object's movement caused by this constraint"""
frame_current = scene.frame_current frame_current = scene.frame_current
matrices = [] matrices = []
# Find constraint which would eb converting # Find constraint which would be converting
# TODO: several camera solvers and track followers would fail, # TODO: several camera solvers and track followers would fail,
# but can't think about eal workflow where it'll be useful # but can't think about real work-flow where it'll be useful
for x in ob.constraints: for x in ob.constraints:
if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}: if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}:
con = x con = x
@ -368,7 +368,7 @@ object's movement caused by this constraint"""
ob.animation_data_create() ob.animation_data_create()
# Apply matrices on object and insert keyframes # Apply matrices on object and insert key-frames
i = 0 i = 0
for x in range(sfra, efra + 1): for x in range(sfra, efra + 1):
scene.frame_set(x) scene.frame_set(x)
@ -791,7 +791,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
all_layers = self._mergeLayers(fg.layers, bg.layers) all_layers = self._mergeLayers(fg.layers, bg.layers)
# enshure all lamps are active on foreground and background # ensure all lamps are active on foreground and background
has_lamp = False has_lamp = False
has_mesh = False has_mesh = False
for ob in scene.objects: for ob in scene.objects:

@ -128,7 +128,7 @@ class SaveDirty(Operator):
class ProjectEdit(Operator): class ProjectEdit(Operator):
"""Edit a snapshot of the viewport in an external image editor""" """Edit a snapshot of the view-port in an external image editor"""
bl_idname = "image.project_edit" bl_idname = "image.project_edit"
bl_label = "Project Edit" bl_label = "Project Edit"
bl_options = {'REGISTER'} bl_options = {'REGISTER'}

@ -334,8 +334,8 @@ class ShapeTransfer(Operator):
orig_shape_coords = me_cos(ob_act.active_shape_key.data) orig_shape_coords = me_cos(ob_act.active_shape_key.data)
orig_normals = me_nos(me.vertices) orig_normals = me_nos(me.vertices)
# the actual mverts location isn't as reliable as the base shape :S # actual mesh vertex location isn't as reliable as the base shape :S
# orig_coords = me_cos(me.vertices) #~ orig_coords = me_cos(me.vertices)
orig_coords = me_cos(me.shape_keys.key_blocks[0].data) orig_coords = me_cos(me.shape_keys.key_blocks[0].data)
for ob_other in objects: for ob_other in objects:
@ -653,8 +653,8 @@ class MakeDupliFace(Operator):
class IsolateTypeRender(Operator): class IsolateTypeRender(Operator):
'''Hide unselected render objects of same type as active ''' \ """Hide unselected render objects of same type as active """ \
'''by setting the hide render flag''' """by setting the hide render flag"""
bl_idname = "object.isolate_type_render" bl_idname = "object.isolate_type_render"
bl_label = "Restrict Render Unselected" bl_label = "Restrict Render Unselected"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}

@ -427,7 +427,7 @@ class AddPresetInterfaceTheme(AddPresetBase, Operator):
class AddPresetKeyconfig(AddPresetBase, Operator): class AddPresetKeyconfig(AddPresetBase, Operator):
'''Add a Keyconfig Preset''' '''Add a Key-config Preset'''
bl_idname = "wm.keyconfig_preset_add" bl_idname = "wm.keyconfig_preset_add"
bl_label = "Add Keyconfig Preset" bl_label = "Add Keyconfig Preset"
preset_menu = "USERPREF_MT_keyconfigs" preset_menu = "USERPREF_MT_keyconfigs"

@ -25,7 +25,7 @@ from bpy.props import IntProperty
class SequencerCrossfadeSounds(Operator): class SequencerCrossfadeSounds(Operator):
'''Do crossfading volume animation of two selected sound strips''' '''Do cross-fading volume animation of two selected sound strips'''
bl_idname = "sequencer.crossfade_sounds" bl_idname = "sequencer.crossfade_sounds"
bl_label = "Crossfade sounds" bl_label = "Crossfade sounds"
@ -76,7 +76,7 @@ class SequencerCrossfadeSounds(Operator):
class SequencerCutMulticam(Operator): class SequencerCutMulticam(Operator):
'''Cut multicam strip and select camera''' '''Cut multi-cam strip and select camera'''
bl_idname = "sequencer.cut_multicam" bl_idname = "sequencer.cut_multicam"
bl_label = "Cut multicam" bl_label = "Cut multicam"

@ -98,7 +98,7 @@ def extend(obj, operator, EXTEND_MODE):
iA = 1 iA = 1
iB = 0 iB = 0
# Set the target UV's touching source face, no tricky calc needed, # Set the target UV's touching source face, no tricky calculations needed,
uvs_vhash_target[edgepair_inner_target[0]][:] = uvs_vhash_source[edgepair_inner_source[iA]] uvs_vhash_target[edgepair_inner_target[0]][:] = uvs_vhash_source[edgepair_inner_source[iA]]
uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]] uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]]
@ -152,8 +152,8 @@ def extend(obj, operator, EXTEND_MODE):
return return
# Modes # Modes
# 0 unsearched # 0 not yet searched for.
# 1:mapped, use search from this face. - removed!! # 1:mapped, use search from this face - removed!
# 2:all siblings have been searched. don't search again. # 2:all siblings have been searched. don't search again.
face_modes = [0] * len(face_sel) face_modes = [0] * len(face_sel)
face_modes[face_act_local_index] = 1 # extend UV's from this face. face_modes[face_act_local_index] = 1 # extend UV's from this face.

@ -247,10 +247,10 @@ def lightmap_uvpack(meshes,
pretty_faces = [prettyface(f) for f in face_sel if len(f.vertices) == 4] pretty_faces = [prettyface(f) for f in face_sel if len(f.vertices) == 4]
# Do we have any tri's # Do we have any triangles?
if len(pretty_faces) != len(face_sel): if len(pretty_faces) != len(face_sel):
# Now add tri's, not so simple because we need to pair them up. # Now add triangles, not so simple because we need to pair them up.
def trylens(f): def trylens(f):
# f must be a tri # f must be a tri

@ -71,7 +71,7 @@ def pointInTri2D(v, v1, v2, v3):
mtx = Matrix((side1, side2, nor)) mtx = Matrix((side1, side2, nor))
# Zero area 2d tri, even tho we throw away zerop area faces # Zero area 2d tri, even tho we throw away zero area faces
# the projection UV can result in a zero area UV. # the projection UV can result in a zero area UV.
if not mtx.determinant(): if not mtx.determinant():
dict_matrix[key] = None dict_matrix[key] = None
@ -162,7 +162,7 @@ def island2Edge(island):
return length_sorted_edges, [v.to_3d() for v in unique_points.values()] return length_sorted_edges, [v.to_3d() for v in unique_points.values()]
# ========================= NOT WORKING???? # ========================= NOT WORKING????
# Find if a points inside an edge loop, un-ordered. # Find if a points inside an edge loop, unordered.
# pt is and x/y # pt is and x/y
# edges are a non ordered loop of edges. # edges are a non ordered loop of edges.
# offsets are the edge x and y offset. # offsets are the edge x and y offset.

@ -21,15 +21,6 @@
# <pep8 compliant> # <pep8 compliant>
# History
#
# Originally written by Campbell Barton aka ideasman42
#
# 2009-11-01: * 2.5 port by Keith "Wahooney" Boshoff
# * Replaced old method with my own, speed is similar (about 0.001 sec on Suzanne)
# but results are far more accurate
#
def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, dirt_only): def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, dirt_only):
from mathutils import Vector from mathutils import Vector

@ -397,7 +397,7 @@ class WM_OT_context_cycle_int(Operator):
exec("context.%s = value" % data_path) exec("context.%s = value" % data_path)
if value != eval("context.%s" % data_path): if value != eval("context.%s" % data_path):
# relies on rna clamping int's out of the range # relies on rna clamping integers out of the range
if self.reverse: if self.reverse:
value = (1 << 31) - 1 value = (1 << 31) - 1
else: else:
@ -731,7 +731,7 @@ class WM_OT_context_modal_mouse(Operator):
class WM_OT_url_open(Operator): class WM_OT_url_open(Operator):
"Open a website in the Webbrowser" "Open a website in the web-browser"
bl_idname = "wm.url_open" bl_idname = "wm.url_open"
bl_label = "" bl_label = ""
@ -1180,7 +1180,7 @@ class WM_OT_copy_prev_settings(Operator):
class WM_OT_blenderplayer_start(Operator): class WM_OT_blenderplayer_start(Operator):
'''Launch the Blenderplayer with the current blendfile''' '''Launch the blender-player with the current blend-file'''
bl_idname = "wm.blenderplayer_start" bl_idname = "wm.blenderplayer_start"
bl_label = "Start" bl_label = "Start"
@ -1202,7 +1202,7 @@ class WM_OT_blenderplayer_start(Operator):
class WM_OT_keyconfig_test(Operator): class WM_OT_keyconfig_test(Operator):
"Test keyconfig for conflicts" "Test key-config for conflicts"
bl_idname = "wm.keyconfig_test" bl_idname = "wm.keyconfig_test"
bl_label = "Test Key Configuration for Conflicts" bl_label = "Test Key Configuration for Conflicts"

@ -217,7 +217,7 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
if is_poly: if is_poly:
# These settings are below but its easier to have # These settings are below but its easier to have
# poly's set aside since they use so few settings # polys set aside since they use so few settings
row = layout.row() row = layout.row()
row.label(text="Cyclic:") row.label(text="Cyclic:")
row.prop(act_spline, "use_cyclic_u", text="U") row.prop(act_spline, "use_cyclic_u", text="U")
@ -250,7 +250,7 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
col = split.column() col = split.column()
col.prop(act_spline, "use_cyclic_v", text="V") col.prop(act_spline, "use_cyclic_v", text="V")
# its a surface, assume its a nurb. # its a surface, assume its a nurbs
sub = col.column() sub = col.column()
sub.active = (not act_spline.use_cyclic_v) sub.active = (not act_spline.use_cyclic_v)
sub.prop(act_spline, "use_bezier_v", text="V") sub.prop(act_spline, "use_bezier_v", text="V")

@ -215,7 +215,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# toggle active preview # toggle active preview
layout.prop(surface, "preview_id") layout.prop(surface, "preview_id")
# paintmap output # paint-map output
row = layout.row() row = layout.row()
row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer: ") row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer: ")
if surface.output_exists(object=ob, index=0): if surface.output_exists(object=ob, index=0):
@ -225,7 +225,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A' row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
# wetmap output # wet-map output
row = layout.row() row = layout.row()
row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer: ") row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer: ")
if surface.output_exists(object=ob, index=1): if surface.output_exists(object=ob, index=1):

@ -824,7 +824,6 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
idblock = context_tex_datablock(context) idblock = context_tex_datablock(context)
tex = context.texture_slot tex = context.texture_slot
# textype = context.texture
if not isinstance(idblock, Brush): if not isinstance(idblock, Brush):
split = layout.split(percentage=0.3) split = layout.split(percentage=0.3)
@ -912,7 +911,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
idblock = context_tex_datablock(context) idblock = context_tex_datablock(context)
# textype = context.texture
tex = context.texture_slot tex = context.texture_slot
def factor_but(layout, toggle, factor, name): def factor_but(layout, toggle, factor, name):

@ -275,7 +275,7 @@ class INFO_MT_add(Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
# note, dont use 'EXEC_SCREEN' or operators wont get the 'v3d' context. # note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
layout.operator_context = 'EXEC_AREA' layout.operator_context = 'EXEC_AREA'

@ -49,8 +49,8 @@ class LOGIC_PT_properties(Panel):
sub.prop(prop, "name", text="") sub.prop(prop, "name", text="")
row.prop(prop, "type", text="") row.prop(prop, "type", text="")
# get the property from the body, not the game property # get the property from the body, not the game property
# note, don't do this - it's too slow and body can potentually be a really long string. # note, don't do this - it's too slow and body can potentially be a really long string.
# row.prop(ob.data, "body", text="") #~ row.prop(ob.data, "body", text="")
row.label("See Text Object") row.label("See Text Object")
else: else:
props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN') props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')

@ -143,7 +143,7 @@ class NLA_MT_edit(Menu):
layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...") layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
layout.separator() layout.separator()
# TODO: names of these tools for 'tweakmode' need changing? # TODO: names of these tools for 'tweak-mode' need changing?
if scene.is_nla_tweakmode: if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions") layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
else: else:

@ -293,7 +293,7 @@ class USERPREF_PT_edit(Panel):
col.label(text="Grease Pencil:") col.label(text="Grease Pencil:")
col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance") col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance") col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
#col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke") #~ col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius") col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke") col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke")
col.separator() col.separator()
@ -316,7 +316,7 @@ class USERPREF_PT_edit(Panel):
sub = col.column() sub = col.column()
# sub.active = edit.use_keyframe_insert_auto # incorrect, timeline can enable #~ sub.active = edit.use_keyframe_insert_auto # incorrect, time-line can enable
sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available") sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available")
col.separator() col.separator()
@ -833,7 +833,7 @@ from .space_userpref_keymap import InputKeyMapPanel
class USERPREF_MT_ndof_settings(Menu): class USERPREF_MT_ndof_settings(Menu):
# accessed from the window keybindings in C (only) # accessed from the window key-bindings in C (only)
bl_label = "3D Mouse Settings" bl_label = "3D Mouse Settings"
def draw(self, context): def draw(self, context):
@ -965,7 +965,7 @@ class USERPREF_PT_input(Panel, InputKeyMapPanel):
class USERPREF_MT_addons_dev_guides(Menu): class USERPREF_MT_addons_dev_guides(Menu):
bl_label = "Development Guides" bl_label = "Development Guides"
# menu to open webpages with addons development guides # menu to open web-pages with addons development guides
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator("wm.url_open", text="API Concepts", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro" layout.operator("wm.url_open", text="API Concepts", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro"
@ -1097,7 +1097,7 @@ class USERPREF_PT_addons(Panel):
else: else:
row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name
# Expanded UI (only if additional infos are available) # Expanded UI (only if additional info is available)
if info["show_expanded"]: if info["show_expanded"]:
if info["description"]: if info["description"]:
split = colsub.row().split(percentage=0.15) split = colsub.row().split(percentage=0.15)

@ -180,7 +180,7 @@ class InputKeyMapPanel:
sub.prop(kmi, "propvalue", text="") sub.prop(kmi, "propvalue", text="")
else: else:
# One day... # One day...
# sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="") #~ sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="")
sub.prop(kmi, "idname", text="") sub.prop(kmi, "idname", text="")
sub = split.column() sub = split.column()

@ -1643,8 +1643,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.operator("TRANSFORM_OT_edge_crease") layout.operator("TRANSFORM_OT_edge_crease")
layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
# uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1); #~ uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
# uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0); #~ uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True

@ -1051,10 +1051,10 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
self.unified_paint_settings(col, context) self.unified_paint_settings(col, context)
# Commented out because the Apply button isn't an operator yet, making these settings useless # Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:") #~ col.label(text="Gamma:")
# col.prop(wpaint, "gamma", text="") #~ col.prop(wpaint, "gamma", text="")
# col.label(text="Multiply:") #~ col.label(text="Multiply:")
# col.prop(wpaint, "mul", text="") #~ col.prop(wpaint, "mul", text="")
# Also missing now: # Also missing now:
# Soft, Vertex-Group, X-Mirror and "Clear" Operator. # Soft, Vertex-Group, X-Mirror and "Clear" Operator.
@ -1081,10 +1081,10 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
self.unified_paint_settings(col, context) self.unified_paint_settings(col, context)
# Commented out because the Apply button isn't an operator yet, making these settings useless # Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:") #~ col.label(text="Gamma:")
# col.prop(vpaint, "gamma", text="") #~ col.prop(vpaint, "gamma", text="")
# col.label(text="Multiply:") #~ col.label(text="Multiply:")
# col.prop(vpaint, "mul", text="") #~ col.prop(vpaint, "mul", text="")
# ********** default tools for texture-paint **************** # ********** default tools for texture-paint ****************

@ -326,7 +326,7 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
for i in range(3): for i in range(3):
if not bone.lock_rotation[i]: if not bone.lock_rotation[i]:
ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0 ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x/y/z = 1,2,3, and w=0
elif True not in bone.lock_rotation: elif True not in bone.lock_rotation:
# if axis-angle rotations get locked as eulers, then it's too messy to allow anything # if axis-angle rotations get locked as eulers, then it's too messy to allow anything
# other than all open unless we keyframe the whole lot # other than all open unless we keyframe the whole lot

@ -15,7 +15,7 @@ class CustomMenu(bpy.types.Menu):
layout.label(text="Hello world!", icon='WORLD_DATA') layout.label(text="Hello world!", icon='WORLD_DATA')
# use an operator enum property to populate a submenu # use an operator enum property to populate a sub-menu
layout.operator_menu_enum("object.select_by_type", layout.operator_menu_enum("object.select_by_type",
property="type", property="type",
text="Select All by Type...", text="Select All by Type...",

@ -74,7 +74,7 @@ void filepath_ffmpeg(char* string, struct RenderData* rd);
extern void ffmpeg_set_preset(struct RenderData *rd, int preset); extern void ffmpeg_set_preset(struct RenderData *rd, int preset);
extern void ffmpeg_verify_image_type(struct RenderData *rd, struct ImageFormatData *imf); extern void ffmpeg_verify_image_type(struct RenderData *rd, struct ImageFormatData *imf);
extern void ffmpeg_verify_lossless_format(struct RenderData *rd, struct ImageFormatData *imf); extern void ffmpeg_verify_codec_settings(struct RenderData *rd);
extern struct IDProperty *ffmpeg_property_add(struct RenderData *Rd, const char *type, int opt_index, int parent_index); extern struct IDProperty *ffmpeg_property_add(struct RenderData *Rd, const char *type, int opt_index, int parent_index);
extern int ffmpeg_property_add_string(struct RenderData *rd, const char *type, const char *str); extern int ffmpeg_property_add_string(struct RenderData *rd, const char *type, const char *str);

@ -398,8 +398,11 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
// fprintf(stderr,"armature %s target :%s \n", ob->id.name, target->id.name); // fprintf(stderr,"armature %s target :%s \n", ob->id.name, target->id.name);
node3 = dag_get_node(dag, ct->tar); node3 = dag_get_node(dag, ct->tar);
if (ct->subtarget[0]) if (ct->subtarget[0]) {
dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name); dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name);
if(ct->tar->type == OB_MESH)
node3->customdata_mask |= CD_MASK_MDEFORMVERT;
}
else if(ELEM3(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_SPLINEIK)) else if(ELEM3(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_SPLINEIK))
dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name); dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name);
else else

@ -58,7 +58,7 @@ static IDType idtypes[]= {
{ ID_ID, "ID", "ids", 0}, /* plural is fake */ { ID_ID, "ID", "ids", 0}, /* plural is fake */
{ ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE}, { ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE},
{ ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE}, /* deprecated */ { ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE}, /* deprecated */
{ ID_KE, "Key", "keys", 0}, { ID_KE, "Key", "shape_keys", 0},
{ ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE}, { ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE},
{ ID_LI, "Library", "libraries", 0}, { ID_LI, "Library", "libraries", 0},
{ ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE}, { ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE},

@ -49,6 +49,8 @@
# include "AUD_C-API.h" # include "AUD_C-API.h"
#endif #endif
#include "BLI_utildefines.h"
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_idprop.h" #include "BKE_idprop.h"
#include "BKE_main.h" #include "BKE_main.h"
@ -250,7 +252,8 @@ static int write_video_frame(RenderData *rd, int cfra, AVFrame* frame, ReportLis
outsize = avcodec_encode_video(c, video_buffer, video_buffersize, outsize = avcodec_encode_video(c, video_buffer, video_buffersize,
frame); frame);
if (outsize != 0) {
if (outsize > 0) {
AVPacket packet; AVPacket packet;
av_init_packet(&packet); av_init_packet(&packet);
@ -268,14 +271,13 @@ static int write_video_frame(RenderData *rd, int cfra, AVFrame* frame, ReportLis
packet.data = video_buffer; packet.data = video_buffer;
packet.size = outsize; packet.size = outsize;
ret = av_interleaved_write_frame(outfile, &packet); ret = av_interleaved_write_frame(outfile, &packet);
} else { success = (ret == 0);
ret = 0; } else if (outsize < 0) {
success = 0;
} }
if (ret != 0) { if (!success)
success= 0;
BKE_report(reports, RPT_ERROR, "Error writing frame."); BKE_report(reports, RPT_ERROR, "Error writing frame.");
}
return success; return success;
} }
@ -483,7 +485,7 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex
if (!codec) return NULL; if (!codec) return NULL;
/* Be sure to use the correct pixel format(e.g. RGB, YUV) */ /* Be sure to use the correct pixel format(e.g. RGB, YUV) */
if (codec->pix_fmts) { if (codec->pix_fmts) {
c->pix_fmt = codec->pix_fmts[0]; c->pix_fmt = codec->pix_fmts[0];
} else { } else {
@ -509,6 +511,12 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex
c->pix_fmt = PIX_FMT_RGB32; c->pix_fmt = PIX_FMT_RGB32;
} }
if ( codec_id == CODEC_ID_QTRLE ) {
if (rd->im_format.planes == R_IMF_PLANES_RGBA) {
c->pix_fmt = PIX_FMT_ARGB;
}
}
if ((of->oformat->flags & AVFMT_GLOBALHEADER) if ((of->oformat->flags & AVFMT_GLOBALHEADER)
// || !strcmp(of->oformat->name, "mp4") // || !strcmp(of->oformat->name, "mp4")
// || !strcmp(of->oformat->name, "mov") // || !strcmp(of->oformat->name, "mov")
@ -538,7 +546,19 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex
return NULL; return NULL;
} }
video_buffersize = avpicture_get_size(c->pix_fmt, c->width, c->height); if ( codec_id == CODEC_ID_QTRLE ) {
// normally it should be enough to have buffer with actual image size,
// but some codecs like QTRLE might store extra information in this buffer,
// so it should be a way larger
// maximum video buffer size is 6-bytes per pixel, plus DPX header size (1664)
// (from FFmpeg sources)
int size = c->width * c->height;
video_buffersize = 7*size + 10000;
}
else
video_buffersize = avpicture_get_size(c->pix_fmt, c->width, c->height);
video_buffer = (uint8_t*)MEM_mallocN(video_buffersize*sizeof(uint8_t), video_buffer = (uint8_t*)MEM_mallocN(video_buffersize*sizeof(uint8_t),
"FFMPEG video buffer"); "FFMPEG video buffer");
@ -1200,12 +1220,14 @@ int ffmpeg_property_add_string(RenderData *rd, const char * type, const char * s
return 1; return 1;
} }
static void ffmpeg_set_expert_options(RenderData *rd, int preset) static void ffmpeg_set_expert_options(RenderData *rd)
{ {
int codec_id = rd->ffcodecdata.codec;
if(rd->ffcodecdata.properties) if(rd->ffcodecdata.properties)
IDP_FreeProperty(rd->ffcodecdata.properties); IDP_FreeProperty(rd->ffcodecdata.properties);
if(preset == FFMPEG_PRESET_H264) { if(codec_id == CODEC_ID_H264) {
/* /*
* All options here are for x264, but must be set via ffmpeg. * All options here are for x264, but must be set via ffmpeg.
* The names are therefore different - Search for "x264 to FFmpeg option mapping" * The names are therefore different - Search for "x264 to FFmpeg option mapping"
@ -1248,6 +1270,12 @@ static void ffmpeg_set_expert_options(RenderData *rd, int preset)
if(rd->ffcodecdata.flags & FFMPEG_LOSSLESS_OUTPUT) if(rd->ffcodecdata.flags & FFMPEG_LOSSLESS_OUTPUT)
ffmpeg_property_add_string(rd, "video", "cqp:0"); ffmpeg_property_add_string(rd, "video", "cqp:0");
} }
#if 0 /* disabled for after release */
else if(codec_id == CODEC_ID_DNXHD) {
if(rd->ffcodecdata.flags & FFMPEG_LOSSLESS_OUTPUT)
ffmpeg_property_add_string(rd, "video", "mbd:rd");
}
#endif
} }
void ffmpeg_set_preset(RenderData *rd, int preset) void ffmpeg_set_preset(RenderData *rd, int preset)
@ -1317,7 +1345,6 @@ void ffmpeg_set_preset(RenderData *rd, int preset)
rd->ffcodecdata.mux_packet_size = 2048; rd->ffcodecdata.mux_packet_size = 2048;
rd->ffcodecdata.mux_rate = 10080000; rd->ffcodecdata.mux_rate = 10080000;
ffmpeg_set_expert_options(rd, preset);
break; break;
case FFMPEG_PRESET_THEORA: case FFMPEG_PRESET_THEORA:
@ -1341,6 +1368,8 @@ void ffmpeg_set_preset(RenderData *rd, int preset)
break; break;
} }
ffmpeg_set_expert_options(rd);
} }
void ffmpeg_verify_image_type(RenderData *rd, ImageFormatData *imf) void ffmpeg_verify_image_type(RenderData *rd, ImageFormatData *imf)
@ -1388,11 +1417,9 @@ void ffmpeg_verify_image_type(RenderData *rd, ImageFormatData *imf)
} }
} }
void ffmpeg_verify_lossless_format(RenderData *rd, ImageFormatData *imf) void ffmpeg_verify_codec_settings(RenderData *rd)
{ {
if(imf->imtype == R_IMF_IMTYPE_H264) { ffmpeg_set_expert_options(rd);
ffmpeg_set_expert_options(rd, FFMPEG_PRESET_H264);
}
} }
#endif #endif

@ -5859,15 +5859,17 @@ static int ui_handle_list_event(bContext *C, wmEvent *event, ARegion *ar)
retval= WM_UI_HANDLER_BREAK; retval= WM_UI_HANDLER_BREAK;
} }
else if(ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) { else if(ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE)) {
/* list template will clamp */ if(pa->list_last_len > pa->list_size) {
if(event->type == WHEELUPMOUSE) /* list template will clamp */
pa->list_scroll--; if(event->type == WHEELUPMOUSE)
else pa->list_scroll--;
pa->list_scroll++; else
pa->list_scroll++;
ED_region_tag_redraw(ar); ED_region_tag_redraw(ar);
retval= WM_UI_HANDLER_BREAK; retval= WM_UI_HANDLER_BREAK;
}
} }
} }

@ -13,7 +13,7 @@
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation, * along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *
* The Original Code is Copyright (C) 2007 Blender Foundation. * The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved. * All rights reserved.
@ -347,7 +347,7 @@ static void ringsel_finish(bContext *C, wmOperator *op)
static void ringsel_exit(bContext *UNUSED(C), wmOperator *op) static void ringsel_exit(bContext *UNUSED(C), wmOperator *op)
{ {
tringselOpData *lcd= op->customdata; tringselOpData *lcd= op->customdata;
/* deactivate the extra drawing stuff in 3D-View */ /* deactivate the extra drawing stuff in 3D-View */
ED_region_draw_cb_exit(lcd->ar->type, lcd->draw_handle); ED_region_draw_cb_exit(lcd->ar->type, lcd->draw_handle);
@ -395,6 +395,56 @@ static int ringcut_cancel (bContext *C, wmOperator *op)
return OPERATOR_CANCELLED; return OPERATOR_CANCELLED;
} }
/* for bmesh this tool is in bmesh_select.c */
#if 0
static int ringsel_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
tringselOpData *lcd;
EditEdge *edge;
int dist = 75;
view3d_operator_needs_opengl(C);
if (!ringsel_init(C, op, 0))
return OPERATOR_CANCELLED;
lcd = op->customdata;
if (lcd->em->selectmode == SCE_SELECT_FACE) {
PointerRNA props_ptr;
int extend = RNA_boolean_get(op->ptr, "extend");
ringsel_exit(op);
WM_operator_properties_create(&props_ptr, "MESH_OT_loop_select");
RNA_boolean_set(&props_ptr, "extend", extend);
WM_operator_name_call(C, "MESH_OT_loop_select", WM_OP_INVOKE_REGION_WIN, &props_ptr);
WM_operator_properties_free(&props_ptr);
return OPERATOR_CANCELLED;
}
lcd->vc.mval[0] = evt->mval[0];
lcd->vc.mval[1] = evt->mval[1];
edge = findnearestedge(&lcd->vc, &dist);
if(!edge) {
ringsel_exit(op);
return OPERATOR_CANCELLED;
}
lcd->eed = edge;
ringsel_find_edge(lcd, 1);
ringsel_finish(C, op);
ringsel_exit(op);
return OPERATOR_FINISHED;
}
#endif
static int ringcut_invoke (bContext *C, wmOperator *op, wmEvent *evt) static int ringcut_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{ {
Object *obedit= CTX_data_edit_object(C); Object *obedit= CTX_data_edit_object(C);
@ -531,6 +581,28 @@ static int loopcut_modal (bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_RUNNING_MODAL; return OPERATOR_RUNNING_MODAL;
} }
/* for bmesh this tool is in bmesh_select.c */
#if 0
void MESH_OT_edgering_select (wmOperatorType *ot)
{
/* description */
ot->name= "Edge Ring Select";
ot->idname= "MESH_OT_edgering_select";
ot->description= "Select an edge ring";
/* callbacks */
ot->invoke= ringsel_invoke;
ot->poll= ED_operator_editmesh_region_view3d;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
}
#endif
void MESH_OT_loopcut (wmOperatorType *ot) void MESH_OT_loopcut (wmOperatorType *ot)
{ {
/* description */ /* description */

@ -3863,8 +3863,8 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
Scene * scene= t->scene; Scene * scene= t->scene;
int cfra= CFRA; int cfra= CFRA;
int left= seq_tx_get_final_left(seq, 0); int left= seq_tx_get_final_left(seq, 1);
int right= seq_tx_get_final_right(seq, 0); int right= seq_tx_get_final_right(seq, 1);
if (seq->depth == 0 && ((seq->flag & SELECT) == 0 || (seq->flag & SEQ_LOCK))) { if (seq->depth == 0 && ((seq->flag & SELECT) == 0 || (seq->flag & SEQ_LOCK))) {
*recursive= 0; *recursive= 0;
@ -3964,7 +3964,7 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
static int SeqTransCount(TransInfo *t, ListBase *seqbase, int depth) static int SeqTransCount(TransInfo *t, Sequence *parent, ListBase *seqbase, int depth)
{ {
Sequence *seq; Sequence *seq;
int tot= 0, recursive, count, flag; int tot= 0, recursive, count, flag;
@ -3972,11 +3972,15 @@ static int SeqTransCount(TransInfo *t, ListBase *seqbase, int depth)
for (seq= seqbase->first; seq; seq= seq->next) { for (seq= seqbase->first; seq; seq= seq->next) {
seq->depth= depth; seq->depth= depth;
/* seq->tmp is used by seq_tx_get_final_{left,right} to check sequence's range and clamp to it if needed.
* it's first place where digging into sequences tree, so store link to parent here */
seq->tmp = parent;
SeqTransInfo(t, seq, &recursive, &count, &flag); /* ignore the flag */ SeqTransInfo(t, seq, &recursive, &count, &flag); /* ignore the flag */
tot += count; tot += count;
if (recursive) { if (recursive) {
tot += SeqTransCount(t, &seq->seqbase, depth+1); tot += SeqTransCount(t, seq, &seq->seqbase, depth+1);
} }
} }
@ -4274,7 +4278,7 @@ static void createTransSeqData(bContext *C, TransInfo *t)
} }
#endif #endif
count = SeqTransCount(t, ed->seqbasep, 0); count = SeqTransCount(t, NULL, ed->seqbasep, 0);
/* allocate memory for data */ /* allocate memory for data */
t->total= count; t->total= count;

@ -48,13 +48,13 @@ typedef enum eSDNA_Type {
SDNA_TYPE_ULONG = 6, SDNA_TYPE_ULONG = 6,
SDNA_TYPE_FLOAT = 7, SDNA_TYPE_FLOAT = 7,
SDNA_TYPE_DOUBLE = 8, SDNA_TYPE_DOUBLE = 8,
SDNA_TYPE_INT64 = 9, /* ,SDNA_TYPE_VOID = 9 */ /* nothing uses yet */
SDNA_TYPE_UINT64 = 10 SDNA_TYPE_INT64 = 10,
/* ,SDNA_TYPE_VOID = 11 */ /* nothing uses yet */ SDNA_TYPE_UINT64 = 11
} eSDNA_Type; } eSDNA_Type;
/* define so switch statements don't complain */ /* define so switch statements don't complain */
#define SDNA_TYPE_VOID 11 #define SDNA_TYPE_VOID 9
struct SDNA *DNA_sdna_from_data(void *data, int datalen, int do_endian_swap); struct SDNA *DNA_sdna_from_data(void *data, int datalen, int do_endian_swap);
void DNA_sdna_free(struct SDNA *sdna); void DNA_sdna_free(struct SDNA *sdna);

@ -232,7 +232,7 @@ StructRNA *rna_PropertyGroup_register(Main *UNUSED(bmain), ReportList *reports,
/* note: it looks like there is no length limit on the srna id since its /* note: it looks like there is no length limit on the srna id since its
* just a char pointer, but take care here, also be careful that python * just a char pointer, but take care here, also be careful that python
* owns the string pointer which it could potentually free while blender * owns the string pointer which it could potentially free while blender
* is running. */ * is running. */
if(BLI_strnlen(identifier, MAX_IDPROP_NAME) == MAX_IDPROP_NAME) { if(BLI_strnlen(identifier, MAX_IDPROP_NAME) == MAX_IDPROP_NAME) {
BKE_reportf(reports, RPT_ERROR, "registering id property class: '%s' is too long, maximum length is " STRINGIFY(MAX_IDPROP_NAME), identifier); BKE_reportf(reports, RPT_ERROR, "registering id property class: '%s' is too long, maximum length is " STRINGIFY(MAX_IDPROP_NAME), identifier);

@ -80,7 +80,7 @@
Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_modifiers, int settings) Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_modifiers, int settings)
{ {
Mesh *tmpmesh; Mesh *tmpmesh;
Curve *tmpcu = NULL; Curve *tmpcu = NULL, *copycu;
Object *tmpobj = NULL; Object *tmpobj = NULL;
int render = settings == eModifierMode_Render, i; int render = settings == eModifierMode_Render, i;
int cage = !apply_modifiers; int cage = !apply_modifiers;
@ -101,22 +101,20 @@ Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_
object_free_modifiers(tmpobj); object_free_modifiers(tmpobj);
/* copies the data */ /* copies the data */
tmpobj->data = copy_curve( (Curve *) ob->data ); copycu = tmpobj->data = copy_curve( (Curve *) ob->data );
#if 0 /* temporarily set edit so we get updates from edit mode, but
/* copy_curve() sets disp.first null, so currently not need */ also because for text datablocks copying it while in edit
{ mode gives invalid data structures */
Curve *cu; copycu->editfont = tmpcu->editfont;
cu = (Curve *)tmpobj->data; copycu->editnurb = tmpcu->editnurb;
if( cu->disp.first )
MEM_freeN( cu->disp.first );
cu->disp.first = NULL;
}
#endif
/* get updated display list, and convert to a mesh */ /* get updated display list, and convert to a mesh */
makeDispListCurveTypes( sce, tmpobj, 0 ); makeDispListCurveTypes( sce, tmpobj, 0 );
copycu->editfont = NULL;
copycu->editnurb = NULL;
nurbs_to_mesh( tmpobj ); nurbs_to_mesh( tmpobj );
/* nurbs_to_mesh changes the type to a mesh, check it worked */ /* nurbs_to_mesh changes the type to a mesh, check it worked */

@ -712,7 +712,21 @@ static EnumPropertyItem *rna_ImageFormatSettings_color_mode_itemf(bContext *C, P
* where 'BW' will force greyscale even if the output format writes * where 'BW' will force greyscale even if the output format writes
* as RGBA, this is age old blender convention and not sure how useful * as RGBA, this is age old blender convention and not sure how useful
* it really is but keep it for now - campbell */ * it really is but keep it for now - campbell */
const char chan_flag= BKE_imtype_valid_channels(imf->imtype) | (is_render ? IMA_CHAN_FLAG_BW : 0); char chan_flag= BKE_imtype_valid_channels(imf->imtype) | (is_render ? IMA_CHAN_FLAG_BW : 0);
#ifdef WITH_FFMPEG
/* a WAY more crappy case than B&W flag: depending on codec, file format MIGHT support
* alpha channel. for example MPEG format with h264 codec can't do alpha channel, but
* the same MPEG format with QTRLE codec can easily handle alpga channel.
* not sure how to deal with such cases in a nicer way (sergey) */
if(is_render) {
Scene *scene = ptr->id.data;
RenderData *rd = &scene->r;
if (rd->ffcodecdata.codec == CODEC_ID_QTRLE)
chan_flag |= IMA_CHAN_FLAG_ALPHA;
}
#endif
if (chan_flag == (IMA_CHAN_FLAG_BW|IMA_CHAN_FLAG_RGB|IMA_CHAN_FLAG_ALPHA)) { if (chan_flag == (IMA_CHAN_FLAG_BW|IMA_CHAN_FLAG_RGB|IMA_CHAN_FLAG_ALPHA)) {
return image_color_mode_items; return image_color_mode_items;
@ -899,7 +913,16 @@ static void rna_FFmpegSettings_lossless_output_set(PointerRNA *ptr, int value)
rd->ffcodecdata.flags |= FFMPEG_LOSSLESS_OUTPUT; rd->ffcodecdata.flags |= FFMPEG_LOSSLESS_OUTPUT;
else else
rd->ffcodecdata.flags &= ~FFMPEG_LOSSLESS_OUTPUT; rd->ffcodecdata.flags &= ~FFMPEG_LOSSLESS_OUTPUT;
ffmpeg_verify_lossless_format(rd, &rd->im_format);
ffmpeg_verify_codec_settings(rd);
}
static void rna_FFmpegSettings_codec_settings_update(Main *UNUSED(bmain), Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene = (Scene *) ptr->id.data;
RenderData *rd = &scene->r;
ffmpeg_verify_codec_settings(rd);
} }
#endif #endif
@ -2811,6 +2834,8 @@ static void rna_def_scene_ffmpeg_settings(BlenderRNA *brna)
{CODEC_ID_THEORA, "THEORA", 0, "Theora", ""}, {CODEC_ID_THEORA, "THEORA", 0, "Theora", ""},
{CODEC_ID_FLV1, "FLASH", 0, "Flash Video", ""}, {CODEC_ID_FLV1, "FLASH", 0, "Flash Video", ""},
{CODEC_ID_FFV1, "FFV1", 0, "FFmpeg video codec #1", ""}, {CODEC_ID_FFV1, "FFV1", 0, "FFmpeg video codec #1", ""},
{CODEC_ID_QTRLE, "QTRLE", 0, "QTRLE", ""},
/* {CODEC_ID_DNXHD, "DNXHD", 0, "DNxHD", ""},*/ /* disabled for after release */
{0, NULL, 0, NULL, NULL}}; {0, NULL, 0, NULL, NULL}};
static EnumPropertyItem ffmpeg_audio_codec_items[] = { static EnumPropertyItem ffmpeg_audio_codec_items[] = {
@ -2842,13 +2867,13 @@ static void rna_def_scene_ffmpeg_settings(BlenderRNA *brna)
RNA_def_property_enum_bitflag_sdna(prop, NULL, "type"); RNA_def_property_enum_bitflag_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, ffmpeg_format_items); RNA_def_property_enum_items(prop, ffmpeg_format_items);
RNA_def_property_ui_text(prop, "Format", "Output file format"); RNA_def_property_ui_text(prop, "Format", "Output file format");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_FFmpegSettings_codec_settings_update");
prop = RNA_def_property(srna, "codec", PROP_ENUM, PROP_NONE); prop = RNA_def_property(srna, "codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "codec"); RNA_def_property_enum_bitflag_sdna(prop, NULL, "codec");
RNA_def_property_enum_items(prop, ffmpeg_codec_items); RNA_def_property_enum_items(prop, ffmpeg_codec_items);
RNA_def_property_ui_text(prop, "Codec", "FFmpeg codec to use"); RNA_def_property_ui_text(prop, "Codec", "FFmpeg codec to use");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_FFmpegSettings_codec_settings_update");
prop = RNA_def_property(srna, "video_bitrate", PROP_INT, PROP_NONE); prop = RNA_def_property(srna, "video_bitrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "video_bitrate"); RNA_def_property_int_sdna(prop, NULL, "video_bitrate");

@ -197,7 +197,9 @@ void RNA_api_wm(StructRNA *srna)
PropertyRNA *parm; PropertyRNA *parm;
func= RNA_def_function(srna, "fileselect_add", "WM_event_add_fileselect"); func= RNA_def_function(srna, "fileselect_add", "WM_event_add_fileselect");
RNA_def_function_ui_description(func, "Show up the file selector"); RNA_def_function_ui_description(func, "Opens a file selector with an operator. "
"The string properties 'filepath', 'filename', 'directory' and a 'files' collection "
"are assigned when present in the operator");
rna_generic_op_invoke(func, 0); rna_generic_op_invoke(func, 0);
func= RNA_def_function(srna, "modal_handler_add", "rna_event_modal_handler_add"); func= RNA_def_function(srna, "modal_handler_add", "rna_event_modal_handler_add");

@ -378,9 +378,6 @@ PyDoc_STRVAR(Vector_resize_doc,
".. method:: resize(size=3)\n" ".. method:: resize(size=3)\n"
"\n" "\n"
" Resize the vector to have size number of elements.\n" " Resize the vector to have size number of elements.\n"
"\n"
" :return: an instance of itself\n"
" :rtype: :class:`Vector`\n"
); );
static PyObject *Vector_resize(VectorObject *self, PyObject *value) static PyObject *Vector_resize(VectorObject *self, PyObject *value)
{ {
@ -473,9 +470,6 @@ PyDoc_STRVAR(Vector_resize_2d_doc,
".. method:: resize_2d()\n" ".. method:: resize_2d()\n"
"\n" "\n"
" Resize the vector to 2D (x, y).\n" " Resize the vector to 2D (x, y).\n"
"\n"
" :return: an instance of itself\n"
" :rtype: :class:`Vector`\n"
); );
static PyObject *Vector_resize_2d(VectorObject *self) static PyObject *Vector_resize_2d(VectorObject *self)
{ {
@ -508,9 +502,6 @@ PyDoc_STRVAR(Vector_resize_3d_doc,
".. method:: resize_3d()\n" ".. method:: resize_3d()\n"
"\n" "\n"
" Resize the vector to 3D (x, y, z).\n" " Resize the vector to 3D (x, y, z).\n"
"\n"
" :return: an instance of itself\n"
" :rtype: :class:`Vector`\n"
); );
static PyObject *Vector_resize_3d(VectorObject *self) static PyObject *Vector_resize_3d(VectorObject *self)
{ {
@ -546,9 +537,6 @@ PyDoc_STRVAR(Vector_resize_4d_doc,
".. method:: resize_4d()\n" ".. method:: resize_4d()\n"
"\n" "\n"
" Resize the vector to 4D (x, y, z, w).\n" " Resize the vector to 4D (x, y, z, w).\n"
"\n"
" :return: an instance of itself\n"
" :rtype: :class:`Vector`\n"
); );
static PyObject *Vector_resize_4d(VectorObject *self) static PyObject *Vector_resize_4d(VectorObject *self)
{ {
@ -2676,9 +2664,6 @@ PyDoc_STRVAR(Vector_negate_doc,
".. method:: negate()\n" ".. method:: negate()\n"
"\n" "\n"
" Set all values to their negative.\n" " Set all values to their negative.\n"
"\n"
" :return: an instance of itself\n"
" :rtype: :class:`Vector`\n"
); );
static PyObject *Vector_negate(VectorObject *self) static PyObject *Vector_negate(VectorObject *self)
{ {

@ -1030,12 +1030,17 @@ static void do_specular_ramp(ShadeInput *shi, float is, float t, float spec[3])
/* preprocess, textures were not done, don't use shi->amb for that reason */ /* preprocess, textures were not done, don't use shi->amb for that reason */
void ambient_occlusion(ShadeInput *shi) void ambient_occlusion(ShadeInput *shi)
{ {
if(R.wrld.ao_gather_method == WO_AOGATHER_APPROX) if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->mat->amb!=0.0f) {
sample_occ(&R, shi); sample_occ(&R, shi);
else if(R.r.mode & R_RAYTRACE) }
else if((R.r.mode & R_RAYTRACE) && shi->mat->amb!=0.0f) {
ray_ao(shi, shi->ao, shi->env); ray_ao(shi, shi->ao, shi->env);
else }
else {
shi->ao[0]= shi->ao[1]= shi->ao[2]= 1.0f; shi->ao[0]= shi->ao[1]= shi->ao[2]= 1.0f;
zero_v3(shi->env);
zero_v3(shi->indirect);
}
} }

@ -1880,6 +1880,14 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
Py_DECREF(mod); Py_DECREF(mod);
} }
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialised... */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#endif
initPyTypes(); initPyTypes();
bpy_import_main_set(maggie); bpy_import_main_set(maggie);
@ -1924,6 +1932,14 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
Py_NoSiteFlag=1; Py_NoSiteFlag=1;
Py_FrozenFlag=1; Py_FrozenFlag=1;
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialised... */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#endif
initPyTypes(); initPyTypes();
bpy_import_main_set(maggie); bpy_import_main_set(maggie);