forked from bartvdbraak/blender
metaballs were not scaling/rotating about their own centers when V3D_LOCAL was used.
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@ -112,6 +112,7 @@ static bool transdata_check_local_center(TransInfo *t)
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return ((t->around == V3D_LOCAL) && (
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(t->flag & (T_OBJECT | T_POSE)) ||
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(t->obedit && t->obedit->type == OB_MESH && (t->settings->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_FACE))) ||
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(t->obedit && t->obedit->type == OB_MBALL) ||
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(t->obedit && t->obedit->type == OB_ARMATURE) ||
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(t->spacetype == SPACE_IPO))
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);
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