Collada: Import now always rotates input to match blender's Z_UP axis

This commit is contained in:
Gaia Clary 2013-07-29 21:51:53 +00:00
parent c8958eea29
commit 1a3a252e06
3 changed files with 20 additions and 55 deletions

@ -185,6 +185,7 @@ void DocumentImporter::finish()
Main *bmain = CTX_data_main(mContext); Main *bmain = CTX_data_main(mContext);
// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it // TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
Scene *sce = CTX_data_scene(mContext); Scene *sce = CTX_data_scene(mContext);
unit_converter.calculate_scale(*sce);
/** TODO Break up and put into 2-pass parsing of DAE */ /** TODO Break up and put into 2-pass parsing of DAE */
std::vector<const COLLADAFW::VisualScene *>::iterator it; std::vector<const COLLADAFW::VisualScene *>::iterator it;
@ -224,10 +225,8 @@ void DocumentImporter::finish()
std::vector<Object *> *objects_done; std::vector<Object *> *objects_done;
objects_done = write_node(roots[i], NULL, sce, NULL, false); objects_done = write_node(roots[i], NULL, sce, NULL, false);
if (!this->import_settings->import_units) {
// Match incoming scene with current unit settings // Match incoming scene with current unit settings
bc_match_scale(objects_done, *sce, unit_converter); bc_match_scale(objects_done, unit_converter, !this->import_settings->import_units);
}
} }
// update scene // update scene

@ -324,65 +324,30 @@ std::string bc_replace_string(std::string data, const std::string& pattern,
* Calculate a rescale factor such that the imported scene's scale * Calculate a rescale factor such that the imported scene's scale
* is preserved. I.e. 1 meter in the import will also be * is preserved. I.e. 1 meter in the import will also be
* 1 meter in the current scene. * 1 meter in the current scene.
* XXX : I am not sure if it is correct to map 1 Blender Unit
* to 1 Meter for unit type NONE. But it looks reasonable to me.
*/ */
void bc_match_scale(std::vector<Object *> *objects_done,
Scene &sce, void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
UnitConverter &bc_unit)
{ {
Object *ob = NULL; if (scale_to_scene) {
mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
PointerRNA scene_ptr, unit_settings;
PropertyRNA *system_ptr, *scale_ptr;
RNA_id_pointer_create(&sce.id, &scene_ptr);
unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
system_ptr = RNA_struct_find_property(&unit_settings, "system");
scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
int type = RNA_property_enum_get(&unit_settings, system_ptr);
float bl_scale;
switch (type) {
case USER_UNIT_NONE:
bl_scale = 1.0; // map 1 Blender unit to 1 Meter
break;
case USER_UNIT_METRIC:
bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
break;
default :
bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
// it looks like the conversion to Imperial is done implicitly.
// So nothing to do here.
break;
} }
float scale_conv = bc_unit.getLinearMeter() / bl_scale;
float rescale[3];
rescale[0] = rescale[1] = rescale[2] = scale_conv;
float size_mat4[4][4];
float axis_mat4[4][4];
unit_m4(axis_mat4);
size_to_mat4(size_mat4, rescale);
for (std::vector<Object *>::iterator it = objects_done->begin();
it != objects_done->end();
++it)
{
ob = *it;
mul_m4_m4m4(ob->obmat, size_mat4, ob->obmat);
mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat); mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
BKE_object_apply_mat4(ob, ob->obmat, 0, 0); BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
} }
void bc_match_scale(std::vector<Object *> *objects_done,
UnitConverter &bc_unit,
bool scale_to_scene)
{
for (std::vector<Object *>::iterator it = objects_done->begin();
it != objects_done->end();
++it)
{
Object *ob = *it;
if (ob -> parent == NULL) {
bc_match_scale(*it, bc_unit, scale_to_scene);
}
}
} }
void bc_triangulate_mesh(Mesh *me) void bc_triangulate_mesh(Mesh *me)

@ -83,7 +83,8 @@ extern int bc_get_active_UVLayer(Object *ob);
extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement); extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement);
extern std::string bc_url_encode(std::string data); extern std::string bc_url_encode(std::string data);
extern void bc_match_scale(std::vector<Object *> *objects_done, Scene &sce, UnitConverter &unit_converter); extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene);
extern void bc_triangulate_mesh(Mesh *me); extern void bc_triangulate_mesh(Mesh *me);