Fix more of T38726: there still was a crash when deleting render layers.

This commit is contained in:
Brecht Van Lommel 2014-02-21 16:35:23 +01:00
parent c0e0b61222
commit 1a79abdad2
2 changed files with 9 additions and 3 deletions

@ -230,7 +230,7 @@ static int render_scene_needs_vector(Render *re)
{
SceneRenderLayer *srl;
for (srl = re->scene->r.layers.first; srl; srl = srl->next)
for (srl = re->r.layers.first; srl; srl = srl->next)
if (!(srl->layflag & SCE_LAY_DISABLE))
if (srl->passflag & SCE_PASS_VECTOR)
return 1;
@ -412,6 +412,8 @@ void RE_FreeRender(Render *re)
RE_engine_free(re->engine);
BLI_rw_mutex_end(&re->resultmutex);
BLI_freelistN(&re->r.layers);
/* main dbase can already be invalid now, some database-free code checks it */
re->main = NULL;
@ -508,7 +510,11 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
re->ok = TRUE; /* maybe flag */
re->i.starttime = PIL_check_seconds_timer();
re->r = *rd; /* hardcopy */
/* copy render data and render layers for thread safety */
BLI_freelistN(&re->r.layers);
re->r = *rd;
BLI_duplicatelist(&re->r.layers, &rd->layers);
if (source) {
/* reuse border flags from source renderer */

@ -868,7 +868,7 @@ void render_result_single_layer_end(Render *re)
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for (nr = 0, srl = re->scene->r.layers.first; srl; srl = srl->next, nr++) {
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
if (nr == re->r.actlay) {
BLI_addtail(&re->result->layers, rl);
}