Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials).

This commit is contained in:
Mitchell Stokes 2010-07-11 09:31:19 +00:00
parent 4497bd3b90
commit 1a98efa426

@ -88,8 +88,11 @@ public:
virtual void Replace_IScene(SCA_IScene *val) virtual void Replace_IScene(SCA_IScene *val)
{ {
mScene= static_cast<KX_Scene *>(val); if (mBlenderShader)
mBlenderShader->SetScene(mScene); {
mScene= static_cast<KX_Scene *>(val);
mBlenderShader->SetScene(mScene);
}
}; };
#ifndef DISABLE_PYTHON #ifndef DISABLE_PYTHON