forked from bartvdbraak/blender
code cleanup: replace some non utf8 chars
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9238d6f71b
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1aa27e240c
@ -534,7 +534,7 @@ void BOP_mergeSort(MT_Point3 *points, unsigned int *face, unsigned int &size, bo
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invertB = false;
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if (face[1] == 1) {
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// invertAø?
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// invertA?
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for(i=0;i<size;i++) {
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if (position[i] == 1) {
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invertA = true;
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@ -543,7 +543,7 @@ void BOP_mergeSort(MT_Point3 *points, unsigned int *face, unsigned int &size, bo
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else if (position[i] == 0) break;
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}
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// invertBø?
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// invertB?
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if (size == 4) {
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for(i=0;i<size;i++) {
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if (position[i] == 3) {
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@ -555,7 +555,7 @@ void BOP_mergeSort(MT_Point3 *points, unsigned int *face, unsigned int &size, bo
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}
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}
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else if (face[1] == 2) {
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// invertBø?
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// invertB?
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for(i=0;i<size;i++) {
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if (position[i] == 2) {
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invertB = true;
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@ -1025,7 +1025,7 @@ bool GHOST_SystemCarbon::handleMouseDown(EventRef event)
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GHOST_ASSERT(ghostWindow, "GHOST_SystemCarbon::handleMouseEvent: ghostWindow==0");
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if (::TrackGoAway(window, mousePos))
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{
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// todo: add option-close, because itÿs in the HIG
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// todo: add option-close, because it's in the HIG
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// if (event.modifiers & optionKey) {
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// Close the clean documents, others will be confirmed one by one.
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//}
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@ -915,7 +915,7 @@ bool GHOST_SystemCocoa::processEvents(bool waitForEvent)
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case NSFlagsChanged:
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handleKeyEvent(event);
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/* Support system-wide keyboard shortcuts, like Exposé, ...) =>included in always NSApp sendEvent */
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/* Support system-wide keyboard shortcuts, like Exposé, ...) =>included in always NSApp sendEvent */
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/* if (([event modifierFlags] & NSCommandKeyMask) || [event type] == NSFlagsChanged) {
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[NSApp sendEvent:event];
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}*/
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@ -482,7 +482,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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i=0;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
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// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
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// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
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// needed for 'Draw Overlap' drawing method
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pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
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@ -525,7 +525,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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i=0;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
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// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
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// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
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// needed for 'Draw Overlap' drawing method
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pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
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@ -426,7 +426,7 @@ void DM_update_tessface_data(DerivedMesh *dm)
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/* Find out loop indices. */
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/* XXX Is there a better way to do this? */
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/* NOTE: This assumes tessface are valid and in sync with loop/poly… Else, most likely, segfault! */
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/* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */
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for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
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MLoop *tml = &ml[i];
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if (tml->v == mf->v1) {
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@ -4065,9 +4065,9 @@ static void sort_bmelem_flag(bContext *C, const int types, const int flag, const
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}
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}
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/* printf("%d vertices: %d to be affected…\n", totelem[0], affected[0]);*/
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/* printf("%d edges: %d to be affected…\n", totelem[1], affected[1]);*/
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/* printf("%d faces: %d to be affected…\n", totelem[2], affected[2]);*/
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/* printf("%d vertices: %d to be affected...\n", totelem[0], affected[0]);*/
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/* printf("%d edges: %d to be affected...\n", totelem[1], affected[1]);*/
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/* printf("%d faces: %d to be affected...\n", totelem[2], affected[2]);*/
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if (affected[0] == 0 && affected[1] == 0 && affected[2] == 0) {
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for (j = 3; j--; ) {
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if (pblock[j])
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@ -18,7 +18,7 @@ http://www.gnu.org/copyleft/lesser.txt.
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Contributor(s): Dalai Felinto
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This source uses some of the ideas and code from Paul Bourke.
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Developed as part of a Research and Development project for SAT - La Soci<EFBFBD>t<EFBFBD> des arts technologiques.
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Developed as part of a Research and Development project for SAT - La Société des arts technologiques.
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-----------------------------------------------------------------------------
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*/
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@ -81,8 +81,9 @@ public:
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bool fboSupported;
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//openGL names:
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GLuint domefacesId[7]; // ID of the images -- room for 7 images, using only 4 for 180<38> x 360<36> dome, 6 for panoramic and +1 for warp mesh
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GLuint dlistId; // ID of the Display Lists of the images (used as an offset)
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GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
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* 6 for panoramic and +1 for warp mesh */
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GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */
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typedef struct {
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double u[3], v[3];
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