Rewind of change in MCol structure.

Kester: since this is in DNA, it backwards converts all R into B now,
which isn't the bug. On big endian systems (OSX) there engine colors
are OK, which indicates the conversion of MCol goes wrong on the
engine side, by using some endian-sensative approach.

The main confusement is, that the MCol struct isn't in use for read
or write in Blender, only for a save in files. The contents of that
struct is wrong, yes. See note in vpaint.c top.
This commit is contained in:
Ton Roosendaal 2004-05-16 16:25:40 +00:00
parent a0d82b242f
commit 1adae69b5f

@ -59,7 +59,7 @@ typedef struct MVert {
} MVert;
typedef struct MCol {
char a, b, g, r;
char a, r, g, b;
} MCol;
typedef struct MSticky {