forked from bartvdbraak/blender
Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
with other applications launching SDL applications from Blender. At the time this was added the game engine joystick code was unnecessarily initializing the SDL video subsystem, and looking at the SDL source code that's the only place this environment variable is read. That doesn't happen anymore, though we do have WITH_GHOST_SDL now. But the environment variable is set after GHOST has been initialized, otherwise this code would have actually broken that.
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@ -1584,10 +1584,6 @@ int main(int argc, const char **argv)
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/* this is properly initialized with user defs, but this is default */
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/* this is properly initialized with user defs, but this is default */
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/* call after loading the startup.blend so we can read U.tempdir */
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/* call after loading the startup.blend so we can read U.tempdir */
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BLI_init_temporary_dir(U.tempdir);
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BLI_init_temporary_dir(U.tempdir);
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#ifdef WITH_SDL
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BLI_setenv("SDL_VIDEODRIVER", "dummy");
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#endif
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}
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}
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else {
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else {
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#ifndef WITH_PYTHON_MODULE
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#ifndef WITH_PYTHON_MODULE
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