Patch: [#20408] Bugfix GLSL shading with VBO

Thank you, Andre Tibben, for the fix.
This commit is contained in:
Lukas Steiblys 2010-02-15 12:35:32 +00:00
parent 882af97b4b
commit 1c24096de8

@ -1021,6 +1021,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
char *varray = 0;
int numdata = 0, elementsize = 0, offset;
int start = 0, numfaces = 0, prevdraw = 0, curface = 0;
int i;
MFace *mf = mface;
GPUAttrib datatypes[GPU_MAX_ATTRIB]; /* TODO, messing up when switching materials many times - [#21056]*/
memset(&attribs, 0, sizeof(attribs));
@ -1028,17 +1031,35 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(a = 0; a < dm->numFaceData; a++, mface++) {
for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
a = dm->drawObject->faceRemap[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
if(new_matnr != matnr ) {
numfaces = curface - start;
if( numfaces > 0 ) {
if( prevdraw ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,numfaces*3);
GPU_buffer_free(buffer,0);
if( numdata != 0 ) {
GPU_buffer_free(buffer,0);
buffer = 0;
}
}
}
numdata = 0;
@ -1137,9 +1158,10 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
for(b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
VECCOPY((float *)&varray[elementsize*curface*3+offset],tf->uv[0]);
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]);
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[0]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]);
offset += sizeof(float)*2;
}
for(b = 0; b < attribs.totmcol; b++) {
@ -1161,7 +1183,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
tang = attribs.tang.array[a*4 + 1];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
tang = attribs.tang.array[a*4 + 2];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*3;
}
}
@ -1177,9 +1199,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
for(b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
VECCOPY((float *)&varray[elementsize*curface*3+offset],tf->uv[2]);
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]);
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[2]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]);
offset += sizeof(float)*2;
}
for(b = 0; b < attribs.totmcol; b++) {
@ -1201,11 +1223,12 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
tang = attribs.tang.array[a*4 + 3];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
tang = attribs.tang.array[a*4 + 0];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*3;
}
}
curface++;
i++;
}
}
numfaces = curface - start;