forked from bartvdbraak/blender
Marker Drawing Bugfix:
Removed superfluous blend-mode change which was causing some weird white lines to appear, especially when using some markers that don't have any names.
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@ -341,7 +341,6 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
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UI_icon_draw(xpos*xscale-5.0f, 16.0f, icon_id);
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glBlendFunc(GL_ONE, GL_ZERO);
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glDisable(GL_BLEND);
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/* and the marker name too, shifted slightly to the top-right */
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