Marker Drawing Bugfix:

Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
This commit is contained in:
Joshua Leung 2011-02-16 12:00:53 +00:00
parent f6911cfe38
commit 1c32356b4f

@ -341,7 +341,6 @@ static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
UI_icon_draw(xpos*xscale-5.0f, 16.0f, icon_id);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
/* and the marker name too, shifted slightly to the top-right */