Fix for bug: [#8782] particle mode issues

This commit is contained in:
Janne Karhu 2008-03-31 19:03:18 +00:00
parent e16a766620
commit 1ccf92aecd

@ -3682,7 +3682,7 @@ static void draw_particle_edit(Object *ob, ParticleSystem *psys)
glDisableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDisable(GL_LIGHTING);
glPointSize(4.0f);
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
if(G.scene->selectmode==SCE_SELECT_POINT){
float *cd=0,*cdata=0;
@ -3755,6 +3755,7 @@ static void draw_particle_edit(Object *ob, ParticleSystem *psys)
glLineWidth(1.0f);
mymultmatrix(ob->obmat); // bring back local matrix for dtx
glPointSize(1.0);
}
unsigned int nurbcol[8]= {