forked from bartvdbraak/blender
Fix for bug: [#8782] particle mode issues
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@ -3682,7 +3682,7 @@ static void draw_particle_edit(Object *ob, ParticleSystem *psys)
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glDisableClientState(GL_NORMAL_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glDisable(GL_LIGHTING);
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glPointSize(4.0f);
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glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
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if(G.scene->selectmode==SCE_SELECT_POINT){
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float *cd=0,*cdata=0;
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@ -3755,6 +3755,7 @@ static void draw_particle_edit(Object *ob, ParticleSystem *psys)
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glLineWidth(1.0f);
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mymultmatrix(ob->obmat); // bring back local matrix for dtx
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glPointSize(1.0);
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}
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unsigned int nurbcol[8]= {
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