Revert part of "GPencil: Invert Paste operator and make Paste to Active default"

This commit accidentally undid a bunch of previous commits. Only the intended
changes are left now.
This commit is contained in:
Brecht Van Lommel 2019-09-23 11:02:58 +02:00
parent 3a1b0c0f30
commit 1d1ef2e797
6 changed files with 87 additions and 31 deletions

@ -114,6 +114,12 @@ template<typename F> class KernelFunctions {
architecture_name = "SSE2";
kernel = kernel_sse2;
}
#else
{
/* Dummy to prevent the architecture if below become
* conditional when WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
* is not defined. */
}
#endif
if (strcmp(architecture_name, logged_architecture) != 0) {

@ -303,9 +303,7 @@ ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf)
ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
{
bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0));
@ -321,9 +319,7 @@ ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const Sha
ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
{
bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0));
@ -366,9 +362,7 @@ ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf)
ccl_device int bsdf_microfacet_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
{
bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0));

@ -378,12 +378,8 @@ ccl_device int bsdf_microfacet_multi_ggx_common_setup(MicrofacetBsdf *bsdf)
{
bsdf->alpha_x = clamp(bsdf->alpha_x, 1e-4f, 1.0f);
bsdf->alpha_y = clamp(bsdf->alpha_y, 1e-4f, 1.0f);
bsdf->extra->color.x = saturate(bsdf->extra->color.x);
bsdf->extra->color.y = saturate(bsdf->extra->color.y);
bsdf->extra->color.z = saturate(bsdf->extra->color.z);
bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
bsdf->extra->color = saturate3(bsdf->extra->color);
bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG;
}
@ -568,9 +564,7 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_setup(MicrofacetBsdf *bsdf)
bsdf->alpha_x = clamp(bsdf->alpha_x, 1e-4f, 1.0f);
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = max(0.0f, bsdf->ior);
bsdf->extra->color.x = saturate(bsdf->extra->color.x);
bsdf->extra->color.y = saturate(bsdf->extra->color.y);
bsdf->extra->color.z = saturate(bsdf->extra->color.z);
bsdf->extra->color = saturate3(bsdf->extra->color);
bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
@ -583,12 +577,8 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(MicrofacetBsdf *bsd
bsdf->alpha_x = clamp(bsdf->alpha_x, 1e-4f, 1.0f);
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = max(0.0f, bsdf->ior);
bsdf->extra->color.x = saturate(bsdf->extra->color.x);
bsdf->extra->color.y = saturate(bsdf->extra->color.y);
bsdf->extra->color.z = saturate(bsdf->extra->color.z);
bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
bsdf->extra->color = saturate3(bsdf->extra->color);
bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID;

@ -255,13 +255,7 @@ ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
ccl_device float3 svm_mix_clamp(float3 col)
{
float3 outcol = col;
outcol.x = saturate(col.x);
outcol.y = saturate(col.y);
outcol.z = saturate(col.z);
return outcol;
return saturate3(col);
}
ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2)

@ -7863,6 +7863,45 @@ static void lib_link_clipboard_restore(struct IDNameLib_Map *id_map)
BKE_sequencer_base_recursive_apply(&seqbase_clipboard, lib_link_seq_clipboard_cb, id_map);
}
static int lib_link_main_data_restore_cb(void *user_data,
ID *UNUSED(id_self),
ID **id_pointer,
int cb_flag)
{
if (cb_flag & IDWALK_CB_PRIVATE || *id_pointer == NULL) {
return IDWALK_RET_NOP;
}
/* Special ugly case here, thanks again for those non-IDs IDs... */
/* We probably need to add more cases here (hint: nodetrees),
* but will wait for changes from D5559 to get in first. */
if (GS((*id_pointer)->name) == ID_GR) {
Collection *collection = (Collection *)*id_pointer;
if (collection->flag & COLLECTION_IS_MASTER) {
return IDWALK_RET_NOP;
}
}
struct IDNameLib_Map *id_map = user_data;
/* Note: Handling of usercount here is really bad, defining its own system...
* Will have to be refactored at some point, but that is not top priority task for now.
* And all usercounts are properly recomputed at the end of the undo management code anyway. */
*id_pointer = restore_pointer_by_name(
id_map, *id_pointer, (cb_flag & IDWALK_CB_USER_ONE) ? USER_REAL : USER_IGNORE);
return IDWALK_RET_NOP;
}
static void lib_link_main_data_restore(struct IDNameLib_Map *id_map, Main *newmain)
{
ID *id;
FOREACH_MAIN_ID_BEGIN (newmain, id) {
BKE_library_foreach_ID_link(newmain, id, lib_link_main_data_restore_cb, id_map, IDWALK_NOP);
}
FOREACH_MAIN_ID_END;
}
static void lib_link_window_scene_data_restore(wmWindow *win, Scene *scene, ViewLayer *view_layer)
{
bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
@ -8182,11 +8221,24 @@ void blo_lib_link_restore(Main *oldmain,
/* keep cursor location through undo */
memcpy(&win->scene->cursor, &oldscene->cursor, sizeof(win->scene->cursor));
/* Note: even though that function seems to redo part of what is done by
* `lib_link_workspace_layout_restore()` above, it seems to have a slightly different scope:
* while the former updates the whole UI pointers from Main db (going over all layouts of
* all workspaces), that one only focuses one current active screen, takes care of
* potential local view, and needs window's scene pointer to be final... */
lib_link_window_scene_data_restore(win, win->scene, cur_view_layer);
BLI_assert(win->screen == NULL);
}
/* Restore all ID pointers in Main database itself
* (especially IDProperties might point to some worspace of other 'weirdly unchanged' ID
* pointers, see T69146).
* Note that this will re;ap again a few pointers in workspaces or so,
* but since we are remapping final ones already set above,
* that is just some minor harmless double-processing. */
lib_link_main_data_restore(id_map, newmain);
/* update IDs stored in all possible clipboards */
lib_link_clipboard_restore(id_map);

@ -1016,6 +1016,26 @@ void DRW_mesh_batch_cache_create_requested(
}
}
/* HACK: if MBC_SURF_PER_MAT is requested and ibo.tris is already available, it won't have it's
* index ranges initialized. So discard ibo.tris in order to recreate it.
* This needs to happen before saved_elem_ranges is populated. */
if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) {
FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
{
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris);
}
/* Clear all batches that reference ibo.tris. */
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_mesh_analysis);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_triangles);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_lnor);
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_selection_faces);
cache->batch_ready &= ~(MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_MESH_ANALYSIS |
MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_SELECTION_FACES);
}
if (batch_requested &
(MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {