forked from bartvdbraak/blender
minor changes to sphinx doc generator title formatting
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de5cff8785
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@ -32,10 +32,10 @@ API dump in RST files
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providing ./blender.bin is or links to the blender executable
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To choose sphinx-in directory:
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./blender.bin --background --python doc/python_api/sphinx_doc_gen.py -- -o ../python_api
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./blender.bin --background --python doc/python_api/sphinx_doc_gen.py -- --output ../python_api
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For quick builds:
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./blender.bin --background --python doc/python_api/sphinx_doc_gen.py -- -p
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./blender.bin --background --python doc/python_api/sphinx_doc_gen.py -- --partial
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Sphinx: HTML generation
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@ -415,7 +415,6 @@ else:
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def is_struct_seq(value):
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return isinstance(value, tuple) and type(tuple) != tuple and hasattr(value, "n_fields")
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def undocumented_message(module_name, type_name, identifier):
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if str(type_name).startswith('<module'):
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preloadtitle = '%s.%s' % (module_name, identifier)
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@ -469,8 +468,13 @@ def example_extract_docstring(filepath):
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return "\n".join(text), line_no
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def write_title(fw, text, heading_char):
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fw("%s\n%s\n\n" % (text, len(text) * heading_char))
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def title_string(text, heading_char, double=False):
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filler = len(text) * heading_char
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if double:
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return "%s\n%s\n%s\n\n" % (filler, text, filler)
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else:
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return "%s\n%s\n\n" % (text, filler)
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def write_example_ref(ident, fw, example_id, ext="py"):
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@ -656,7 +660,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
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fw = file.write
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write_title(fw, "%s (%s)" % (title, module_name), "=")
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fw(title_string("%s (%s)" % (title, module_name), "="))
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fw(".. module:: %s\n\n" % module_name)
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@ -835,8 +839,7 @@ def pycontext2sphinx(basepath):
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filepath = os.path.join(basepath, "bpy.context.rst")
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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fw("Context Access (bpy.context)\n")
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fw("============================\n\n")
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fw(title_string("Context Access (bpy.context)", "="))
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fw(".. module:: bpy.context\n")
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fw("\n")
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fw("The context members available depend on the area of blender which is currently being accessed.\n")
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@ -1039,7 +1042,7 @@ def pyrna2sphinx(basepath):
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else:
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title = struct_id
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write_title(fw, title, "=")
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fw(title_string(title, "="))
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fw(".. module:: bpy.types\n\n")
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@ -1250,7 +1253,7 @@ def pyrna2sphinx(basepath):
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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write_title(fw, class_name, "=")
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fw(title_string(class_name, "="))
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fw(".. module:: bpy.types\n")
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fw("\n")
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@ -1303,7 +1306,7 @@ def pyrna2sphinx(basepath):
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title = "%s Operators" % op_module_name.replace("_", " ").title()
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write_title(fw, title, "=")
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fw(title_string(title, "="))
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fw(".. module:: bpy.ops.%s\n\n" % op_module_name)
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@ -1386,9 +1389,7 @@ def write_rst_contents(basepath):
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
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fw(" Blender Documentation contents\n")
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fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
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fw(title_string("Blender Documentation Contents", "%", double=True))
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fw("\n")
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fw("Welcome, this document is an API reference for Blender %s, built %s.\n" % (BLENDER_VERSION_DOTS, BLENDER_DATE))
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fw("\n")
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@ -1399,21 +1400,15 @@ def write_rst_contents(basepath):
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fw("\n")
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if not EXCLUDE_INFO_DOCS:
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fw("============================\n")
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fw("Blender/Python Documentation\n")
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fw("============================\n")
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fw("\n")
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fw("\n")
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fw(title_string("Blender/Python Documentation", "=", double=True))
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fw(".. toctree::\n")
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fw(" :maxdepth: 1\n\n")
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for info, info_desc in INFO_DOCS:
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fw(" %s <%s>\n\n" % (info_desc, info))
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fw("\n")
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fw("===================\n")
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fw("Application Modules\n")
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fw("===================\n")
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fw("\n")
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fw(title_string("Application Modules", "=", double=True))
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fw(".. toctree::\n")
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fw(" :maxdepth: 1\n\n")
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@ -1436,10 +1431,7 @@ def write_rst_contents(basepath):
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if mod not in EXCLUDE_MODULES:
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fw(" %s\n\n" % mod)
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fw("==================\n")
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fw("Standalone Modules\n")
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fw("==================\n")
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fw("\n")
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fw(title_string("Standalone Modules", "=", double=True))
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fw(".. toctree::\n")
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fw(" :maxdepth: 1\n\n")
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@ -1457,10 +1449,7 @@ def write_rst_contents(basepath):
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# game engine
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if "bge" not in EXCLUDE_MODULES:
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fw("===================\n")
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fw("Game Engine Modules\n")
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fw("===================\n")
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fw("\n")
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fw(title_string("Game Engine Modules", "=", double=True))
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fw(".. toctree::\n")
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fw(" :maxdepth: 1\n\n")
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fw(" bge.types.rst\n\n")
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@ -1471,10 +1460,7 @@ def write_rst_contents(basepath):
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fw(" bge.constraints.rst\n\n")
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# rna generated change log
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fw("========\n")
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fw("API Info\n")
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fw("========\n")
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fw("\n")
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fw(title_string("API Info", "=", double=True))
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fw(".. toctree::\n")
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fw(" :maxdepth: 1\n\n")
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fw(" change_log.rst\n\n")
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@ -1510,7 +1496,7 @@ def write_rst_bpy(basepath):
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title = ":mod:`bpy` --- Blender Python Module"
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write_title(fw, title, "=")
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fw(title_string(title, "="))
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fw(".. module:: bpy.types\n\n")
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file.close()
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@ -1524,8 +1510,7 @@ def write_rst_types_index(basepath):
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filepath = os.path.join(basepath, "bpy.types.rst")
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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fw("Types (bpy.types)\n")
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fw("=================\n\n")
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fw(title_string("Types (bpy.types)", "="))
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fw(".. toctree::\n")
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fw(" :glob:\n\n")
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fw(" bpy.types.*\n\n")
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@ -1540,8 +1525,7 @@ def write_rst_ops_index(basepath):
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filepath = os.path.join(basepath, "bpy.ops.rst")
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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fw("Operators (bpy.ops)\n")
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fw("===================\n\n")
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fw(title_string("Operators (bpy.ops)", "="))
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write_example_ref("", fw, "bpy.ops")
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fw(".. toctree::\n")
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fw(" :glob:\n\n")
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@ -1559,8 +1543,7 @@ def write_rst_data(basepath):
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filepath = os.path.join(basepath, "bpy.data.rst")
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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fw("Data Access (bpy.data)\n")
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fw("======================\n\n")
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fw(title_string("Data Access (bpy.data)", "="))
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fw(".. module:: bpy\n")
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fw("\n")
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fw("This module is used for all blender/python access.\n")
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