===Python API===

Multiplication of 3D vectors by 4x4 matrices converts the vector to 4D but
did not make the vector homogenous.  Fixing that so the translation part of
the matrix will also be applied.
This commit is contained in:
Ken Hughes 2006-07-26 12:34:56 +00:00
parent f36fc4fe21
commit 1df2871f2f

@ -138,9 +138,9 @@ PyObject *column_vector_multiplication(MatrixObject * mat, VectorObject* vec)
if(mat->rowSize != vec->size){
if(mat->rowSize == 4 && vec->size != 3){
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"matrix * vector: matrix row size and vector size must be the same\n");
"matrix * vector: matrix row size and vector size must be the same");
}else{
vecCopy[3] = 0.0f;
vecCopy[3] = 1.0f;
}
}
@ -202,9 +202,9 @@ PyObject *row_vector_multiplication(VectorObject* vec, MatrixObject * mat)
if(mat->colSize != vec->size){
if(mat->rowSize == 4 && vec->size != 3){
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"vector * matrix: matrix column size and the vector size must be the same\n");
"vector * matrix: matrix column size and the vector size must be the same");
}else{
vecCopy[3] = 0.0f;
vecCopy[3] = 1.0f;
}
}
size = vec->size;