minor speedup to BM_mesh_normals_update()

This commit is contained in:
Campbell Barton 2013-04-14 07:46:45 +00:00
parent ab6915b847
commit 1e373ac048

@ -262,18 +262,14 @@ void BM_mesh_free(BMesh *bm)
void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden)
{
BMVert *v;
BMFace *f;
BMLoop *l;
BMEdge *e;
BMIter verts;
BMIter faces;
BMIter loops;
BMIter edges;
BMFace *f;
BMIter iter;
int index;
float (*edgevec)[3];
/* calculate all face normals */
BM_ITER_MESH (f, &faces, bm, BM_FACES_OF_MESH) {
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (skip_hidden && BM_elem_flag_test(f, BM_ELEM_HIDDEN))
continue;
#if 0 /* UNUSED */
@ -285,7 +281,7 @@ void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden)
}
/* Zero out vertex normals */
BM_ITER_MESH (v, &verts, bm, BM_VERTS_OF_MESH) {
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (skip_hidden && BM_elem_flag_test(v, BM_ELEM_HIDDEN))
continue;
@ -295,9 +291,8 @@ void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden)
/* compute normalized direction vectors for each edge. directions will be
* used below for calculating the weights of the face normals on the vertex
* normals */
index = 0;
edgevec = MEM_callocN(sizeof(float) * 3 * bm->totedge, "BM normal computation array");
BM_ITER_MESH (e, &edges, bm, BM_EDGES_OF_MESH) {
edgevec = MEM_mallocN(sizeof(float) * 3 * bm->totedge, "BM normal computation array");
BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, index) {
BM_elem_index_set(e, index); /* set_inline */
if (e->l) {
@ -307,44 +302,44 @@ void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden)
else {
/* the edge vector will not be needed when the edge has no radial */
}
index++;
}
bm->elem_index_dirty &= ~BM_EDGE;
/* add weighted face normals to vertices */
BM_ITER_MESH (f, &faces, bm, BM_FACES_OF_MESH) {
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
BMLoop *l_first, *l_iter;
if (skip_hidden && BM_elem_flag_test(f, BM_ELEM_HIDDEN))
continue;
BM_ITER_ELEM (l, &loops, f, BM_LOOPS_OF_FACE) {
float *e1diff, *e2diff;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const float *e1diff, *e2diff;
float dotprod;
float fac;
/* calculate the dot product of the two edges that
* meet at the loop's vertex */
e1diff = edgevec[BM_elem_index_get(l->prev->e)];
e2diff = edgevec[BM_elem_index_get(l->e)];
e1diff = edgevec[BM_elem_index_get(l_iter->prev->e)];
e2diff = edgevec[BM_elem_index_get(l_iter->e)];
dotprod = dot_v3v3(e1diff, e2diff);
/* edge vectors are calculated from e->v1 to e->v2, so
* adjust the dot product if one but not both loops
* actually runs from from e->v2 to e->v1 */
if ((l->prev->e->v1 == l->prev->v) ^ (l->e->v1 == l->v)) {
if ((l_iter->prev->e->v1 == l_iter->prev->v) ^ (l_iter->e->v1 == l_iter->v)) {
dotprod = -dotprod;
}
fac = saacos(-dotprod);
/* accumulate weighted face normal into the vertex's normal */
madd_v3_v3fl(l->v->no, f->no, fac);
}
madd_v3_v3fl(l_iter->v->no, f->no, fac);
} while ((l_iter = l_iter->next) != l_first);
}
/* normalize the accumulated vertex normals */
BM_ITER_MESH (v, &verts, bm, BM_VERTS_OF_MESH) {
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (skip_hidden && BM_elem_flag_test(v, BM_ELEM_HIDDEN))
continue;