Merge branch 'master' into blender2.8

This commit is contained in:
Brecht Van Lommel 2018-11-05 00:30:33 +01:00
commit 1e56c8c47d
4 changed files with 14 additions and 13 deletions

@ -269,7 +269,7 @@ def register_passes(engine, scene, srl):
engine.register_pass(scene, srl, "CryptoAsset" + '{:02d}'.format(i), 4, "RGBA", 'COLOR')
if crl.use_denoising or crl.denoising_store_passes:
engine.register_pass(scene, srl, "Noisy Image", 3, "RGBA", 'COLOR')
engine.register_pass(scene, srl, "Noisy Image", 4, "RGBA", 'COLOR')
if crl.denoising_store_passes:
engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')

@ -296,7 +296,7 @@ ccl_device float3 bsdf_principled_hair_eval(KernelGlobals *kg,
float3 Y = float4_to_float3(bsdf->extra->geom);
float3 X = safe_normalize(sd->dPdu);
kernel_assert(fabsf(dot(X, Y)) < 1e-4f);
kernel_assert(fabsf(dot(X, Y)) < 1e-3f);
float3 Z = safe_normalize(cross(X, Y));
float3 wo = make_float3(dot(sd->I, X), dot(sd->I, Y), dot(sd->I, Z));
@ -378,7 +378,7 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals *kg,
float3 Y = float4_to_float3(bsdf->extra->geom);
float3 X = safe_normalize(sd->dPdu);
kernel_assert(fabsf(dot(X, Y)) < 1e-4f);
kernel_assert(fabsf(dot(X, Y)) < 1e-3f);
float3 Z = safe_normalize(cross(X, Y));
float3 wo = make_float3(dot(sd->I, X), dot(sd->I, Y), dot(sd->I, Z));

@ -147,7 +147,7 @@ bool RenderBuffers::copy_from_device()
return true;
}
bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int sample, int components, float *pixels)
bool RenderBuffers::get_denoising_pass_rect(int type, float exposure, int sample, int components, float *pixels)
{
if(buffer.data() == NULL) {
return false;
@ -155,20 +155,20 @@ bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int samp
float invsample = 1.0f/sample;
float scale = invsample;
bool variance = (offset == DENOISING_PASS_NORMAL_VAR) ||
(offset == DENOISING_PASS_ALBEDO_VAR) ||
(offset == DENOISING_PASS_DEPTH_VAR) ||
(offset == DENOISING_PASS_COLOR_VAR);
bool variance = (type == DENOISING_PASS_NORMAL_VAR) ||
(type == DENOISING_PASS_ALBEDO_VAR) ||
(type == DENOISING_PASS_DEPTH_VAR) ||
(type == DENOISING_PASS_COLOR_VAR);
float scale_exposure = scale;
if(offset == DENOISING_PASS_COLOR || offset == DENOISING_PASS_CLEAN) {
if(type == DENOISING_PASS_COLOR || type == DENOISING_PASS_CLEAN) {
scale_exposure *= exposure;
}
else if(offset == DENOISING_PASS_COLOR_VAR) {
else if(type == DENOISING_PASS_COLOR_VAR) {
scale_exposure *= exposure*exposure;
}
offset += params.get_denoising_offset();
int offset = type + params.get_denoising_offset();
int pass_stride = params.get_passes_size();
int size = params.width*params.height;
@ -212,7 +212,7 @@ bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int samp
}
}
else if(components == 4) {
assert(offset == DENOISING_PASS_COLOR);
assert(type == DENOISING_PASS_COLOR);
/* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
assert(params.passes[0].type == PASS_COMBINED);

@ -100,7 +100,8 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.tiley = old_scene->r.tiley;
freestyle_scene->r.size = 100; // old_scene->r.size
freestyle_scene->r.color_mgt_flag = 0; // old_scene->r.color_mgt_flag;
freestyle_scene->r.scemode = old_scene->r.scemode & ~(R_SINGLE_LAYER | R_NO_FRAME_UPDATE | R_MULTIVIEW);
freestyle_scene->r.scemode = (old_scene->r.scemode & ~(R_SINGLE_LAYER | R_NO_FRAME_UPDATE | R_MULTIVIEW)) &
(re->r.scemode | ~R_FULL_SAMPLE);
freestyle_scene->r.flag = old_scene->r.flag;
freestyle_scene->r.threads = old_scene->r.threads;
freestyle_scene->r.border.xmin = old_scene->r.border.xmin;